A mod giving users the ability to interact with custom UI, this allows modders to use Native Unity UI in their assets and let players interact with said UI in-game!
Requirements
This mod does not have any known dependencies other than the base game.
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
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Donations
No donations accepted
HOW TO INTERGRATE IT WITH YOUR MODS
If you've ever worked with Unity's UI via code before, this'll be easy, there's no need to reference my mod, attach UI to your object, make sure it's layer is set to "UI" and add a box collider to it (This defines the bounds, it does not collide with the game world don't worry!).
That's it! Your UI is set up and ready to be used. It can be used with Custom Maps/weapons/etc.
HOW TO USE Point your right hand at some custom UI, like you would to select a map, you'll see a purple sphere, this is your cursor, use your RIGHT TRIGGER to click! It's that simple! For sliders and stuff, hold the right trigger down to drag the slider! For toggle boxes, simply click the trigger, same applies to buttons, etc!