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ryansmith1129

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ryansmith1129

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About this mod

This mod uses HuJohner's Quest Framework to populate the Market map with enemy bandits!

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This mod uses HuJohner's Quest Framework to populate the Market map with enemy bandits!

To begin the quest, find a mysterious refugee at the cliff behind your home.

Help the refugee clear his home of bandits!

FEATURES:
 - This quest is repeatable as often as you like; will start over as soon as it is completed.
 - Full voice acting for the refugee, featuring voice-over recorded by me! :)
 - Adds some interactivity to the standard Market map - Each of the 4 Market gates can be used to exit the market and enter the overworld! (I may use this feature for future quests).  Try it out!
 - Enemy placement in the market allows the opportunity for stealth kills or full-out battle royale; the choice is yours!
 - Start this quest anytime you want to fight pre-spawned enemies in the Market map

BUGS:
 - The refugee may be quite lenient in the criteria for clearing out the bandits. (i.e. you may not need to kill all the bandits for him to acknowledge you eliminated the bandits.)  This was done as a Plan B for allowing the quest to be repeatable.


PLANS FOR THE FUTURE:
 - Adding animations to the bandits in the market.  Patrolling, looking at items, surveying, etc
 - Adding different types of bandits; archers, mages, etc
 - Adding music to the market
 - Adding quests that take the player into the overworld outside the market
 - Adding points of interest at doors and other areas that take the player to different maps
 - Adding shopkeepers in the market that sell you items in exchange for gold.  
 - Quests that add/liberate shopkeepers at the market, to allow them to provide you certain goods