Gives AI the ability to grab surfaces when they fall! They will cling for their lives untill they tire and let go! This mod aim to boost your immersion and fun proving a new mechanic to play with.
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This mod will add 'Dynamic Hands' to your enemies, when they fall, they will attempt to grab a surface and hold on, you can kill them and they will fall, or, you can pull them up and spare their life, hell you can even throw things at them and eventually they'll fall!
The aim of this mod is to add a more immersive feature to the game, this mod feels like it was supposed to be apart of the base game.
How will you know it's working? If you throw enemies off a ledge and their hands touch said ledge, they will grab it, it won't happen everytime, they grab only when it makes sense to grab. You can play the game normally and experience the mod or you can intentionally make them grab.
Custom Settings (HandData.json) So, you want to adjust some settings? Want them to hang on forever? Well, here's what the values mean:
grabTime (default 25.0): How long they will grab before they get tired
timeBetweenGrab (default 0): How long they must wait before x hand can grab again
castRadius (default 2): How big is their surface detection, the bigger it is the easier they grab
dropOnDeath (default true): If killed, will they fall?
canGrabWithItemsInHand (default false): Can they grab surfaces while holding items?