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File credits
Escape From Tarkov. https://escapefromtarkov.fandom.com/wiki/Weapons https://escapefromtarkov.fandom.com/wiki/Weapon_mods Akinaro. For a large portion of our more niche models. https://www.cgtrader.com/designers/akinaro Lopiky-Labs. For their Automag Model 180 https://www.cgtrader.com/designers/lopiky-labs. SBG3D. For their M249 and KSG. https://www.cgtrader.com/designers/sbg3d 8siandude. For their Ithaca 37 and Stoeger Condor Outback. https://www.cgtrader.com/designers/8siandude Frigus. For their M2 Browning Model. https://www.cgtrader.com/designers/frigus Otabekm. For their S&W Model 3 'Schofield' Revolver. https://www.cgtrader.com/designers/otabekm (he deleted all his items unfortunately) ShredNector. For their Amazing Pistol Pack. https://www.cgtrader.com/designers/shrednector ShimSham. For their Beautiful S&W M29. https://www.nexusmods.com/fallout4/mods/77869 https://next.nexusmods.com/profile/ShimShamF4NV/about-me NovaFinch. For their SG552 and M249 Attachments. https://next.nexusmods.com/profile/NovaFinch/about-me Activision and the entire COD team. For their models from COD:Cold War
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Changelogs
Version 2.4
completely reworked Glocks
made lazy pouch spawn magazines for SCAR based on lower receiver reskin
made orange/teal M870 stocks spawn rubber/taser cartridges
removed Glock safety because it was never meant to be there
reworked the PM
fixed MP5 rack position
fixed PP-19-01 sounds
fixed AK descriptions
added AK-12
reworked previously present AK-12 parts
fixed FAL MMW magazine
added handcuffs
added zip tie handcuffs
added wire cutter (for zip tie handcuffs)
added ballistic shields with flashlights (blank, Police, Polizei)
added collapsible baton
added chem lights
added flashlight
added UZI
added Walther MPL
added TEC-9
added Desert Eagle
added Thompson M1928
Version 2.3
removed flashlight shadows as they do not work nicely
fixed MP-443 trigger hand
made scopes compliant with new system
increased kill radius of hand held grenades
reworked MP-43-1C (new textures, added more barrels, added sawn off stock)
fixed OTs-14 grenade launcher not working with lazy pouch
fixed TT-33 trigger finger
fixed USP mount
fixed TT-33 manual slide release
added the ability to carry 10 grenades in inventory
added OD variant of M9 bayonet
made M9 bayonet detachable
made AK127B bayonet detachable
fixed TT-206 grip with laser's switch
added Osprey 9 FDE variant
added Osprey 45
fixed OTs-14 grenade launcher behavior
fixed X2 Taser laser
fixed STM-9 trigger discipline
changed a lot of muzzle flashes to feature the rear part, making them look more realistic like the older guns
reworked M1911 (added long slides and barrels, made handle safety separate, added gold color)
fixed ADAR 2-15 firemodes
fixed SAG AK firemodes
fixed AK-12 magazine caliber
changed Mk47 default magazine
fixed CMMG buffer tube
fixed AK-74M bolt handle
changed Glock fire sounds
added Mk22 Mod0
added Automag .44
reduced size of all red dots by 50%
added AS VAL and VSS Vintorez
added SVDS
added KS-23
added PP-91 family
added Mosin Nagant
added Desert Tech MDR
added Hanuman Bullpup AR15
updated M1911 and M45 hammer/safety
improved Triple Action Thunder loading gate
actually fixed MP-443 magazine type typo
updated some icons
added more AR15 parts
added LT-101 spacer
added M16 family
improved shotgun feeders
updated all guns for the gun crate
added MP-133, MP-153 and MP-155
fixed MP5 charging handle
readded foregrip slot bipod (somehow got lost)
added IWI Carmel
changed USP fire sounds
Version 2.2
added missing SKS prebuilts
fixed Triple Action Thunder caliber typo
fixed MP443 magazine type typo
Version 2.1
fixed SV-98 bolt handle not being the correct type
fixed M26 MASS magazine not spawning through lazy pouch
fixed M26 MASS magazine spawning with deprecated ammo, resulting in it being unusable
fixed S&W 500 barrel reskin collider issue
adjusted GP-25 and GP-34 audio source locations
fixed G28, AR15 and HK416 handposes
added Stg 57
changed STANAG type format
added tilt barrel to USP
added USP compact
added handposes to all pistols
added HK slap to MP5s
made bolts and charging handles behave as originally intended
added a second handle to the front of most pistols' slides
Operating a firearm: Alternate use represents the spell wheel button (or clicking the touchpad for Index)
Fire: trigger on main handle Eject magazine/spent casings: alternate use (some magazine wells do not have ejectors, and some guns use gravity to eject casings) Switch firemode: hold alternate use for set amount of time (default 0.5 seconds, editable in settings), then release Cock/decock hammers: hold alternate use, then press trigger Open loading gates/cylinders: alternate use Toggle tactical devices: alternate use when holding device Pressure switches/offhand pistol tactical device control: Trigger on any foregrip/trigger on offhand
Building your gun: Spawn your gun. Either spawn the vice (you can freeze it midair by pressing the trigger) or go to the workbench in the home. Place the firearm in the vice's holder and customize it.
Ammo pouches: There's two types:
Lazy pouches: will automatically spawn ammo for any firearm you hold Regular pouches: insert any item into it, it will be replicated infinitely (saves custom loads)
Both pouches can be removed by pressing the trigger while hovering over them, then grabbing.
A complete list of all firearms can be found here: