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- Ghetto's Firearm Framework V2 (1.0)
Ghetto's Firearm Framework V2 (1.0)
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Version5.2
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- Manual
File information
Last updated
Original upload
Created by
Ghetto05Uploaded by
Ghetto05Virus scan
Tags for this mod
Activity logs
This page was last updated on 29 January 2025, 6:49AM
- Changelogs
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Version 5.2
- fixed pouch slots
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Version 5.1
- Additions/Reworks
- added option to disable cartridge collision sounds
- attachments can now override magazine contents
- reworked how darts function
- added .22 WRF
- reworked .22lr
- added .22 Short
- added 4.73x33mm
- added .375 CheyTac
- added .408 CheyTac
- added .50GI
- vice, ammo box and gun case will now unfreeze automatically while grabbed
- Fixes
- fixed gore setting not disabling impact effects
- fixed rechambers not giving new default ammo item after map switch/reload
- fixed revolvers not being loadable via the ammo box
- fixed detachable items not being considered as owned when detached
- fixed trigger sounds not playing
- fixed Save Ammo button moving rail attachments
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Version 5.0
- Additions/Reworks
- reworked 12 gauge Dragon's Breath
- made firearm info show in item description
- reworked Lazy Pouch > new item "Automatic Pouch"
- cartridges will now save whether they were fired
- added Failure to feed malfunction
- added Failure to extract malfunction (for closed bolt automatics)
- added Failure to fire malfunction
- Fixes
- fixed some calibers not being sorted correctly
- forced reset of damage multiplier value to 1.0
- prevented gun case and vice being stored in slots
- prevented pouches being stored in inventory
- removed old brain file
- fixed speedloaders and double barrels not being loadable via ammo box
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Version 4.0
- updated to 1.0
- pistol grip "pressure" switches now save state when switching maps
- added .277 SIG Fury
- reworked Vice UI
- added rail attachment points
- improved flash bang audio
- added warning message if you are playing on low physics
- added ability to manually lock slides and bolts (hold trigger while pulling - press alternate use while holding slide/bolt to eject magazine)
- remodelled existing .45 ACP
- added .45 ACP variants (RIP, Flat Nosed, Frangible, KTW)
- remodelled existing 9x19mm
- added 9x19mm variants (RIP, KTW, Pistolenpatr.08.m.E.L., Pistolenpatr.08.m.E., *redacted*)
- added Lego .40 S&W
- added 9x29mm Winchester Magnum
- added .45 Winchester Magnum
- added .22 Winchester Magnum
- added 10mm Magnum
- added .30 Carbine
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Version 3.0
- fixed handpose checker
- added lever actions
- added belt feds
- fixed guns with internal magazines being frozen (pump actions, miniguns)
- fixed guns with internal magazines being dropped if grabbed before magazine data was loaded
- fixed attachments that replace the main handle not being grabbed automatically
- fixed 7.62x54mmR tracer being red
- fixed lighting of loaded cartridges in dungeons
- fixed handcuffs spawning looking as if they were closed
- added pump action/automatic combo bolts
- added .32 S&W
- added .38 S&W
- added .44 S&W American
- added .44 S&W Russian
- added .44 Henry
- added .45 Schofield
- added .44-40 Winchester
- added 30x165mm
- added .32-20 Winchester
- added .38-40 Winchester
- added .41 Short
- added .38 Special
- added .38 Long Colt
- added .44 Special
- added .41 Action Express
- fixed lighting of fired shotgun shells
- fixed revolver trigger fingers
- fixed shells ejected from pump actions not being grabbable
- improved audio
- added flintlocks
- capped relative damage (a creature with 25HP would die to a 50% damage round, 200HP would require two 100% rounds to die)
- added Obsolete ID system - any item will spawn even if an older ID is used
- updated all cartridge IDs to comply with current naming standard
- renamed 12.7x99mm to .50 BMG
- added no recoil option
- added option to disable gun locker/work bench
- added magazine auto despawning
- fixed caseless ammuntion despawning despite infinite ammo
- added Vintage American 12 gauge shells
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Version 2.4
- fixed handposes only working for males
- added .45 GAP
- added .357 Sig
- added 10mm Auto
- reworked magazine mounting allowing for collisions
- hand collisions are now reset when inserting a mag, meaning that HK slaps are a lot easier
- fixed Chickens breaking guns
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Version 2.3
- fixed .22lr incapacitating
- added new scope system that takes lens diameter into account
- fixed speedloaders
- added 7.63x25mm Mauser
- added option to toggle gas mask sounds
- added check to allow ejecting magazines that cannot be grabbed out of magazine wells that usually cannot eject, preventing a gun becoming useless
- added try-catch blocks to fire methods to prevent guns not cycling when an error occurs
- fixed pump action round reparenting (for grenade launchers)
- fixed pump actions hammers not doing anything
- fixed 12 gauge bras 00 buckshot not working in lazy ammo pouch
- added the ability to make detachable attachments
- added the ability to carry the vice and ammo box in your inventory
- disabled pressure switches automatically disabling tactical devices if they are installed on items rather than attachments as it causes issues with pre installed lasers on pistols
- added red/grey ammo pouch
- added prebuilt pouch
- added forced firearm despawning
- added .32 ACP
- improved 7.92x54mm stamp
- added .44 AMP
- added ability to disable manual cocking/decocking
- added option to disable gore
- added 23x75mmR
- added 20 gauge
- guns with caliber conversion kits will now have a magazine with the correct caliber in the lazy pouch
- fixed attachment decals
- added hammer cocking/fire selector blocking
- updated Liam
- made Liam toggleable without having to reload the level
- improved Locker keyboard and made category view refresh when saving
- fixed confetti shells
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Version 2.2
- fixed instances of saved guns overriding data of locker saves
- removed locker renaming spawned items to the save's name
- fixed everything broken by U12.3
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Version 2.1
- added 7.5x55mm Swiss
- fixed collider issue with .45-70 Gov. making it unusable
- readded a slight setup delay in an effort to minimize incomplete/incorrect gun setups
- made automatic bolts' catches behave correctly
- reworked penetration system
- updated ballistics system to allow overpenetration
- added a timer based trigger discipline mechanic
- improved settings layout
- made incapitate on torso shot a timed thing
- fixed locker UI
- improved explosion visuals
- added .50 darts
- fixed shots to the left arm disarming the right hand instead of the left
- added 12 gauge confetti and freedomfetti
- added keyboard to locker
- reworked 40mm textures
- added M407 practice grenade
- improved smoke/gas particles
- added shadows to flashlights
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Version 1.2
- fixed pump action infinite ammo behavior, including them acting as if they had infinite ammo always on
- removed Liam for now
- fixed 6 round .357 speedloader sound playing on awake
- made revolver ejector rod only eject cartridges once per opening of the cylinder, making loading easier
- fixed guns not accepting magazines if they were saved with an empty magazine well
- fixed revolver ejection behavior
- added some melee weapons
- made 40mm rounds shootable
- added handle type to fix weird flipping when holding a gun's handguard and bolt at the same time
- fixed 7.62x54mm tracer not spawning and AP colliding while loaded
- magazine can now only be loaded after finishing to apply the default/saved contents, preventing possible save corruption
- fixed internal magazine default loads
- added lazy pouch
- added 9x39mm
- reworked 12 gauge
- fixed some clipping issues with the gun locker and ammo box
- moved settings to B&S settings book
- added setting to adjust long press (safety switch) time
- added .500 S&W
- added .44 Magnum
- added .45-70 Government
- increased scopes' magnification
- removed cartridge icon addresses as they caused errors and will never be used anyways
- added 7.62x25mm Tokarev
- added 5 slot .500 S&W speedloader
- added 6 slot .44 Magnum speedloader
- added stats to speedloaders
- improved textures of gun locker and ammo box
- changed model of gun vice
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Version 1.0
- Initial release
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- Author's activity
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January 2025
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29 Jan 2025, 6:49AM | Action by: Ghetto05
Attribute change
'Name changed to \'Ghetto\'s Firearm Framework V2 (1.0)\'.
Description changed.'
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29 Jan 2025, 6:49AM | Action by: Ghetto05
Attribute change
'Name changed to \'Ghetto\'s Firearm Framework V2 (1.0)\'.
Description changed.'
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29 Jan 2025, 6:45AM | Action by: Ghetto05
Attribute change
'Name changed to \'Ghetto\'s Firearm Framework V2 (1.0)\'.
Mod version changed to 5.2.'
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29 Jan 2025, 6:44AM | Action by: Ghetto05
Changelog added
'Change log added for version 5.2'
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28 Jan 2025, 9:21PM | Action by: Ghetto05
File added
'Firearm Framework [version 5.2]'
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26 Jan 2025, 8:49PM | Action by: Ghetto05
Changelog added
'Change log added for version 5.1'
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26 Jan 2025, 8:38PM | Action by: Ghetto05
File added
'Firearm Framework [version 5.1]'
December 2024
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25 Dec 2024, 2:43AM | Action by: Ghetto05
Changelog added
'Change log added for version 5.0'
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24 Dec 2024, 10:54PM | Action by: CRdog400
File added
'FirearmsFramework update [version 5.0]'
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24 Dec 2024, 3:30PM | Action by: Ghetto05
File added
'FirearmSDKv2 (Google Drive download) [version 5.0]'
September 2024
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19 Sep 2024, 9:53PM | Action by: CRdog400
Attribute change
'Name changed to \'Ghetto\'s Firearm Framework V2 (1.0)\'.
Description changed.'
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17 Sep 2024, 6:07AM | Action by: CRdog400
File added
'FirearmsFramework update [version 4.0.2]'
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17 Sep 2024, 6:02AM | Action by: CRdog400
File added
'FirearmsFramework 4.0.2 [version 4.0.2]'
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17 Sep 2024, 1:06AM | Action by: CRdog400
File added
'FirearmsFramework update [version 4.0.0.01]'
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17 Sep 2024, 12:54AM | Action by: CRdog400
File added
'FirearmsFramework update [version 4.0]'
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16 Sep 2024, 4:38PM | Action by: Ghetto05
Changelog added
'Change log added for version 4.0'
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16 Sep 2024, 6:31AM | Action by: CRdog400
Attribute change
'Name changed to \'Ghetto\'s Firearm Framework V2 (1.0)\'.'
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16 Sep 2024, 6:28AM | Action by: CRdog400
File added
'FirearmsFramework [version 4.0]'
June 2024
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12 Jun 2024, 5:20AM | Action by: CRdog400
Tracked
'Ghetto\'s Firearm Framework V2 (U12)'
May 2024
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04 May 2024, 11:03AM | Action by: Ghetto05
Changelog added
'Change log added for version 3.0'
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- Mod page activity
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May 2025
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08 May 2025, 11:15PM | Action by: RaspyFuzzball25
Endorsed
'Ghetto\'s Firearm Framework V2 (1.0)'
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08 May 2025, 3:13PM | Action by: xXSpaceKnightXx
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'Ghetto\'s Firearm Framework V2 (1.0)'
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08 May 2025, 11:36AM | Action by: UgollArtik2
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'Ghetto\'s Firearm Framework V2 (1.0)'
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07 May 2025, 8:23PM | Action by: Gr33n33
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'Ghetto\'s Firearm Framework V2 (1.0)'
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06 May 2025, 5:51PM | Action by: pineapplepulse
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05 May 2025, 8:06PM | Action by: tempeix753159
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'Ghetto\'s Firearm Framework V2 (1.0)'
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05 May 2025, 4:36PM | Action by: SWAS5412
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'Ghetto\'s Firearm Framework V2 (1.0)'
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05 May 2025, 2:13PM | Action by: TajnyPogromca
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'Ghetto\'s Firearm Framework V2 (1.0)'
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05 May 2025, 1:58PM | Action by: MrMerpie
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'Ghetto\'s Firearm Framework V2 (1.0)'
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05 May 2025, 11:13AM | Action by: CactusKing420
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'Ghetto\'s Firearm Framework V2 (1.0)'
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05 May 2025, 6:10AM | Action by: GGBOX1145
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'Ghetto\'s Firearm Framework V2 (1.0)'
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05 May 2025, 6:10AM | Action by: GGBOX1145
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'Ghetto\'s Firearm Framework V2 (1.0)'
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05 May 2025, 4:15AM | Action by: Cobalius
Endorsed
'Ghetto\'s Firearm Framework V2 (1.0)'
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04 May 2025, 1:47AM | Action by: GAmErGOd32
Endorsed
'Ghetto\'s Firearm Framework V2 (1.0)'
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03 May 2025, 11:13PM | Action by: Bunglequark
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'Ghetto\'s Firearm Framework V2 (1.0)'
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03 May 2025, 6:32PM | Action by: lom09
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'Ghetto\'s Firearm Framework V2 (1.0)'
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03 May 2025, 4:44PM | Action by: Erdygerv
Endorsed
'Ghetto\'s Firearm Framework V2 (1.0)'
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03 May 2025, 8:51AM | Action by: EdenGamer2015
Endorsed
'Ghetto\'s Firearm Framework V2 (1.0)'
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02 May 2025, 11:31AM | Action by: Pablo223445
Endorsed
'Ghetto\'s Firearm Framework V2 (1.0)'
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01 May 2025, 11:55PM | Action by: CorbynOnTheCob
Endorsed
'Ghetto\'s Firearm Framework V2 (1.0)'
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