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Changelogs
Version 2.3
fixed .22lr incapacitating
added new scope system that takes lens diameter into account
fixed speedloaders
added 7.63x25mm Mauser
added option to toggle gas mask sounds
added check to allow ejecting magazines that cannot be grabbed out of magazine wells that usually cannot eject, preventing a gun becoming useless
added try-catch blocks to fire methods to prevent guns not cycling when an error occurs
fixed 12 gauge bras 00 buckshot not working in lazy ammo pouch
added the ability to make detachable attachments
added the ability to carry the vice and ammo box in your inventory
disabled pressure switches automatically disabling tactical devices if they are installed on items rather than attachments as it causes issues with pre installed lasers on pistols
added red/grey ammo pouch
added prebuilt pouch
added forced firearm despawning
added .32 ACP
improved 7.92x54mm stamp
added .44 AMP
added ability to disable manual cocking/decocking
added option to disable gore
added 23x75mmR
added 20 gauge
guns with caliber conversion kits will now have a magazine with the correct caliber in the lazy pouch
fixed attachment decals
added hammer cocking/fire selector blocking
updated Liam
made Liam toggleable without having to reload the level
improved Locker keyboard and made category view refresh when saving
fixed confetti shells
Version 2.2
fixed instances of saved guns overriding data of locker saves
removed locker renaming spawned items to the save's name
fixed everything broken by U12.3
Version 2.1
added 7.5x55mm Swiss
fixed collider issue with .45-70 Gov. making it unusable
readded a slight setup delay in an effort to minimize incomplete/incorrect gun setups
made automatic bolts' catches behave correctly
reworked penetration system
updated ballistics system to allow overpenetration
added a timer based trigger discipline mechanic
improved settings layout
made incapitate on torso shot a timed thing
fixed locker UI
improved explosion visuals
added .50 darts
fixed shots to the left arm disarming the right hand instead of the left
added 12 gauge confetti and freedomfetti
added keyboard to locker
reworked 40mm textures
added M407 practice grenade
improved smoke/gas particles
added shadows to flashlights
Version 1.2
fixed pump action infinite ammo behavior, including them acting as if they had infinite ammo always on
removed Liam for now
fixed 6 round .357 speedloader sound playing on awake
made revolver ejector rod only eject cartridges once per opening of the cylinder, making loading easier
fixed guns not accepting magazines if they were saved with an empty magazine well
fixed revolver ejection behavior
added some melee weapons
made 40mm rounds shootable
added handle type to fix weird flipping when holding a gun's handguard and bolt at the same time
fixed 7.62x54mm tracer not spawning and AP colliding while loaded
magazine can now only be loaded after finishing to apply the default/saved contents, preventing possible save corruption
fixed internal magazine default loads
added lazy pouch
added 9x39mm
reworked 12 gauge
fixed some clipping issues with the gun locker and ammo box
moved settings to B&S settings book
added setting to adjust long press (safety switch) time
added .500 S&W
added .44 Magnum
added .45-70 Government
increased scopes' magnification
removed cartridge icon addresses as they caused errors and will never be used anyways
While this mod adds barely anything in its own, it is required to have by all my firearm mods. It does come with a few things though: -gun vice (used for customization) -options panel (for settings and cheats) -infinite ammo pouch (duplicates any item put into it) -ammunition (9x18mm, 9x19mm, 5.56x45mm, .300 AAC Blackout, 7.62x51mm, 12 gauge, .50BMG, 40mm)
To modders: if you want to use this, message me on Discord (Ghetto05#3387), this framework is too complicated to explain in a tutorial.
In case your game infinite loads when pressing play: