About this mod
Adds handcuffs for restraining and pacifying enemies. Simply contact enemy hands/feet to cuff. Press Spell-Menu to Unlock/Reset. Use this mod to make your own custom handcuffs! (details on mod page)
- Permissions and credits
- Changelogs
- Donations
Handcuffed enemies will be pacified and cannot get up until they are released.
Customizable and can be used as a dependency to make your own handcuff/restraint mods. (See Customization sections for more info)
Patreon: https://patreon.com/Fisher42
Donations: https://paypal.com/donate/?hosted_button_id=X7HKE6QGVVHXE
To use the mod:
- Go to the "Handcuffs" category under "Tools" and select a restraint type (hand/foot/[pouch]).
- Take the cuffs and contact them against enemy hands or feet to lock the cuff onto them.
- Grab the cuff handle and press Spell-Menu button to unlock and release enemies.
To install this mod:
copy the folder named:
FishersHandcuffs
to the folder named:
Blade & Sorcery\BladeAndSorcery_Data\StreamingAssets\Mods\
JSON Customization
- To customize the behaviour of existing handcuffs, open the relevant JSON file.
- For example,
FishersHandcuffs\Items\Item_Weapon_FisherHandcuffs.json
and edit the following lines:"$type": "FisherHandcuffPlugin.HandcuffModule, FisherHandcuffPlugin",
"useNoStadupModifier": true, <-- Can the enemy get back up after being fully cuffed? (true/false)
"pacifyWhenFullyCuffed": true, <-- Does fully cuffing the enemy make them fall over? (true/false)
"dragActivationDistance": 2.0, <-- Distance at which an enemy is dragged when resisting arrest (decimal)
"resetDelayTime": 1.5, <-- time between pressing Unlock/Reset and the cuffs becoming active again (decimal)
"jointTravelDistance": 0.025, <-- Delta Distance allowed between the cuff and the wrist (decimal)
"jointOffsetDistance": 0.05, <-- Distance between the cuffs (should roughly match prefab length) (decimal)
"connectedMassOffset": 10.0, <-- Stabilization factor for connected RBs (decimal)
You can attach the cuffs to different parts of the ragdoll by editing these fields:
WARNING: This can break the mod. Only edit these fields if you know what you are doing."triggerObjectLeftName": "LeftHand"
"triggerObjectRightName": "RightHand",
Handcuff Model (Unity) Customization
Youtube Video Coming Soon
