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SwordFisherL42

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SwordFisherL42

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About this mod

Adds handcuffs for restraining and pacifying enemies. Simply contact enemy hands/feet to cuff. Press Spell-Menu to Unlock/Reset. Use this mod to make your own custom handcuffs! (details on mod page)

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Fisher's Handcuffs

Handcuffed enemies will be pacified and cannot get up until they are released.

Customizable and can be used as a dependency to make your own handcuff/restraint mods. (See Customization sections for more info)

Patreon: https://patreon.com/Fisher42
Donations: https://paypal.com/donate/?hosted_button_id=X7HKE6QGVVHXE

To use the mod:
  • Go to the "Handcuffs" category under "Tools" and select a restraint type (hand/foot/[pouch]). 
  • Take the cuffs and contact them against enemy hands or feet to lock the cuff onto them.
  • Grab the cuff handle and press Spell-Menu button to unlock and release enemies.


To install this mod:

copy the folder named:
FishersHandcuffs

to the folder named:
Blade & Sorcery\BladeAndSorcery_Data\StreamingAssets\Mods\


JSON Customization
  • To customize the behaviour of existing handcuffs, open the relevant JSON file.
  •  For example, FishersHandcuffs\Items\Item_Weapon_FisherHandcuffs.json
    and edit the following lines:
          "$type": "FisherHandcuffPlugin.HandcuffModule, FisherHandcuffPlugin",
          "useNoStadupModifier": true,  <-- Can the enemy get back up after being fully cuffed? (true/false)
          "pacifyWhenFullyCuffed": true, <-- Does fully cuffing the enemy make them fall over? (true/false)
          "dragActivationDistance": 2.0, <-- Distance at which an enemy is dragged when resisting arrest (decimal)
          "resetDelayTime": 1.5,  <-- time between pressing Unlock/Reset and the cuffs becoming active again (decimal)
          "jointTravelDistance": 0.025,  <-- Delta Distance allowed between the cuff and the wrist (decimal)
          "jointOffsetDistance": 0.05,  <-- Distance between the cuffs (should roughly match prefab length) (decimal)
          "connectedMassOffset": 10.0, <-- Stabilization factor for connected RBs (decimal)

    You can attach the cuffs to different parts of the ragdoll by editing these fields:

    WARNING: This can break the mod. Only edit these fields if you know what you are doing.
    "triggerObjectLeftName": "LeftHand"
    "triggerObjectRightName": "RightHand",



Handcuff Model (Unity) Customization
Youtube Video Coming Soon