Blade & Sorcery
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Sushin and Sectix

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Sushin

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About this mod

A fairly simple damage rebalance mod that reduces slash and stab damage and adds it back as damage over time.

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Simply Put,
this mod reduces the damage you deal to enemies, and adds it back as damage over time. The damage works in such a way to keep the enemies at their default 50 health and not excessively modify damage beyond the original values that devs and modders put on weapons, but still add balanced bleed-out mechanics. While this mod nerfs your overall damage, each cut and stab you deal to enemies has a great potential to be mortally wounding in a matter of seconds.

Additionally, bleeding damage works on yourself! You can stop bleeding by healing yourself with food or potions. Bleeding will not kill you but reduce your health to 1. See "tweaks" below to disable bleeding on yourself.


Damage
  • If your (slash or stab) attack does not kill your enemy, they will immediately heal 60% of the damage you delivered. This allows enemies to still die from a high damaging hit, but if they don't die, they will accumulate bleed stacks.
  • Skewer damage is severely reduced (10% of original damage). This is the damage when you pierced an enemy through their whole body, or to the full extent of your blade. It is originally a whopping 60 damage. Enemies only have 50 health by default.
  • Neck damage has been severely reduced, but max out the bleeding damage enemies can take, causing them to die in a few seconds.

Bleeding
  • If your slash or stab deals over 3 damage, enemies are given "stacks" of bleeding, up to 20 stacks.
  • One stack of bleed damage does 2.5% of the enemies total health per second (so it scales with higher health enemies) By default, this is 1.25 damage per second.
  • Hits to limbs give one bleed stack, torso hits give 4 stacks, head hits give 6 stacks, and neck slashes max out bleed damage (20 stacks by default). A single torso stab will cause an enemy to bleed for 5 damage per second.

Tweaks
NOTE: As of U12, the below info is obsolete. You can edit the mod fully from within the mod settings menu in-game.
You can easily edit most of the mods settings to your liking. Just open the "Level_SimpleBleedDamage.json" file with any text editor. Refer to the code below to see what each value does.

"canPlayerBleed": true, //Enables bleed damage on player.
"bleedVFX": true, //Adds additional vanilla vfx to bleed damage.
"bleedVFXDuration": 10, //Duration for bleed VFX to play on wounds.
"additionalHeadStacks": 5, //Additional bleed stacks added to head attacks.
"additionalTorsoStacks": 3, //Additional bleed stacks added to torso attacks.
"maxStacks": 20, //Maximum bleed stacks an enemy can accrue.
"minimumDamageForStack": 3, //Minimum attack damage needed to add a stack to an enemy.
"damageRemovalPercentage": 60, //The % of damage dealt to enemies that gets healed back. IE if your attack does 10 damage, they will heal 6.
"bleedPercentage": 2.5, //Damage per stack of bleeding based on % of the enemies total health. 2.5 is 1.25 damage for default enemies that have 50 health.
"bleedValueCap": 12.5, //Maximum amount of damage that bleeding can do to enemies per second.
"stackDecayInSeconds": 10, //Time it takes for one stack of bleeding to expire.
"skewerStrengthMultiplier": 0.1 //Multiplier applied to skewer damage to nerf it. (60 damage at 1.0)