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FennEXE and Doggo

Uploaded by

JeromeDome

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About this mod

Similar to Fast Weapon Handling just makes it so you can't hold yourself up with your weapon and send people to mars like in Fast Weapon Handling. just the reduced weapon drag (as best as i can). This should improve drag without making everything you hold erect ;)

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This is the same mod as Enhanced Handling (Deprecated) but not deprecated since it still reduced weapon drag a lot. it's the same mod. All i did was remove all of the locomotion changes that were made (so you shouldn't be running at light speed) and updated the file to be for U11 (now U12). IF the original author wants me to take it down i will. i just figured since it doesn't seem like they plan on updating the mod i would do it myself give the state of the comments section of said mod.  Fast weapon handling was too much for me and i didn't like that i could launch myself 100 feet in the air with a dagger or when i would hit enemies they would follow my weapon just to spring back to their original position. 


Link to original mod: https://www.nexusmods.com/bladeandsorcery/mods/4834

Don't expect too much, this is my first upload and i don't really know much about how to actually mod. i just figured out how to update mods so don't expect a lot of support for this one. 

Installation: just drag folder into Streaming assets/mods or use Vortex


Compatibility:  Obviously i wouldnt use this with fast weapon handling. I'm not sure if this breaks anything else. i have had no issues in my exp but feel free to post anything you find i will do my best to fix/ if i cant fix i will add it here


Any other mod recommendations that you want updates for let me know, i will see what i can do to update them :)


CUSTOMIZATION: So i have been messing around with the code and some of you have been saying it's a little too easy to pick up two handed weapons and swing them around with ease. I have tried testing a bunch of different values to see but since this is something that varies from user to user based on how it feels to them. So instead of making a bunch of files i decided to show you what lines will do what that way you can customize it how you like it.


IN BOTH Creature_PlayerDefaultMale.json AND  Creature_PlayerDefaultFemale.json THESE ARE THE VALUES YOU WANT TO LOOK AT

WEAPON HANDLING:
  "forceMaxPosition": xxxx.0, //This is swing speed for one-handed
  "forceMaxRotation": xxxx.0, //This is rotation speed, for sidewards rotation
  "forcePositionSpringDamper": {
    "x": xxxx.0, //This makes sure that when you bring the swing to a halt it won't spring forth and back
    "y": xxx.0
  },
  "forceRotationSpringDamper": {
    "x": xxxx.0, //This makes sure that when you rotate the blade it won't spring forth and back
    "y": xx.0
  },
  "forcePositionSpringDamper2HMult": {
    "x":x.0, //This is the multiplier for how much more force you have when two-handing. Set to 2x
    "y": x.0
  },
  "forceSpringDamper2HNoDomMult": {
    "x": x.0, // pretty sure this is if you hold a two-handed weapon with one hand not sure though
    "y":x.0
  },
  "forceRotationSpringDamper2HMult": {
    "x":x.0, //This one is for two-handed rotation, once again a multiplier set to 2x
    "y": x.0
  },

PLAYER SPEED AND JUMP:
? "locomotionMass": 70.0,
  "locomotionSpeed": 0.13,
  "locomotionAirSpeed": 0.05,
  "locomotionJumpForce": 0.3,
  "locomotionJumpClimbVerticalMultiplier": 1.1,
  "locomotionJumpClimbHorizontalMultiplier": 0.5,
  "jumpClimbVerticalMaxVelocityRatio": 0.5,
  "locomotionJumpMaxDuration": 1.1,
  "locomotionBackwardSpeedMult": 0.5, //This is the one you want for moving backwards
  "locomotionStrafeSpeedMult": 0.6, //This is the one you want for strafing
  "locomotionRunSpeedMult": 0.6,
  "locomotionGroundDrag": 1.0,
  "locomotionFlyDrag": 1.0,

You can then reload JSON files in settings to test, that way you dont have to close and open the game everytime.