Blade & Sorcery

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WY

Uploaded by

WhiteYukino

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About this mod

A railgun that shoots a dragon Stake. The default amount of Stake is 100 shots.
Since this is a railgun, it is possible to set other objects and fire them if they are conductors. Since the slot is large, you can shoot substances Slot Medium.
Added sword dash function

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If you like the mod, simply press this button.
This button can be pressed in about 15 minutes after the download is complete.

Mods need to be used by users to get a feel for them.


This railgun has a large slot that allows you to shoot sub-medium substances. But in that case, I'm not responsible for the bug. : D HAHAHA

[ How to use this DragonStake Railgun ]

1. This is basically a spellgun placed in the Steves category.
This railgun was a big weapon, so bring it to the player's back. It cannot be saved in the inventory.

2. Lightning Spell imbue is enabled from the beginning as mana power for dragon stakes.
When you fire a stake, it flies straight over a relatively long distance. If the stake hits a wall, etc., it will not pierce, but spell slam will occur.

3. You can fire 100 stakes, but after shooting them, this railgun can also be a dull weapon.
And you can fight enemies with spell imbue shoots and spell slams like the Steves category.

4. The dragon stake that has fallen to the ground always contains lightning.

You can fight close combat with a chain of lightning bolts like a cane. Dropping it on the ground also creates a spell slam. It's very powerful.
... maybe it would be more efficient to take this dragon stake out of the railgun and fight. lmao

[ Added Stake for each Spell to color variations and Dragon Stake ]



1. Lightning Stake is the easiest to use, but it is not suitable for sniping because it does not easily penetrate the armor.

2. FireStake is permeable and penetrates armor if hit. Ricochet causes Spell Slum. (Confirm a little glitch phenomenon)

3. Gravity Stake is more interesting with ricochet and shock wave by Spell Slum aiming at the wall rather than penetrating.

None of the Dragon Stakes are penetrating at close range, but I think it's important to take the right distance or aim for a sniper.
Since Spell imbue can be created on the railgun body at close range, a lightning chain is also an effective means.
Dragon Stake will spell Slum if dropped on the ground like a grenade. It's also a good idea to take out the Stake and stab the enemy, or use Spell Slum.

[Addition of sword dash function]
Press the "Alt Use (Spell) button" in the direction the player's HMD is facing to accelerate rapidly.
If you turn up, you can jump up, and if you turn down from the sky, you can dive.

This can be used primarily when surrounded by enemies, or when using a railgun as a shield or Blunt weapon to rush into the enemy.
Of course, it can be used when moving instantly or moving around speedily.

[Recommended mod]

These mods have been posted to improve the play feel.
At first I put it in the offsite request mod, but I moved here because there may have been a misunderstanding.

Spells Plus(U11 Beta) at Blade & Sorcery Nexus - Mods and community (nexusmods.com)
It's not always necessary, but it does change the power and range of the spell.

Zandatsu (U11) at Blade & Sorcery Nexus - Mods and community (nexusmods.com)
It's a mod that isn't always necessary, but you can use the Zandatsu Spell to cut off the torso of an enemy NPC in slow motion mode.
The range of play will expand, but it is better not to use it for those who are not good at Gore expression.

Quick Attack NPC (U11 PCVR) at Blade & Sorcery Nexus - Mods and community (nexusmods.com)
For those who want speed in NPC attacks.
If you feel that the enemy's attack speed is slow, please try it.

Wings (Fly) (U11) at Blade & Sorcery Nexus - Mods and community (nexusmods.com)
This is useful when you want to snipe from the sky or shoot from a high position.
I did a playing test in the canyon etc. but it was fun.


Mods weapons are a personal hobby and MOD users also download and use them to actually play with them.
My mod is basically a lot of insane elements.
I think that the world of virtual games is a different world, and I think that it is a world that transcends realism like an alternative world, and I am doing creative activities.
Those who can sympathize with it should use it, and those who can't sympathize with it or who think it's immersive aren't suitable for my unrealistic weapons.
The scripting modules provided by the great modders are essential for me to come up with ideas for such weapon mods.
The official SDK will be distributed at the end of the BaS U11 open beta period. There may be a basic structure that replaces various script modules with basic game functionality.
Until then, I hope that only those who like this mysterious weapon mod taste will enjoy it. :)