Adds the ability to enter an alternate version of slow-mo called Quicksilver, where everything is slowed but you! You can still enter normal slow-mo, too!
Requirements
This mod does not have any known dependencies other than the base game.
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
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Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
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Author notes
This author has not provided any additional notes regarding file permissions
File credits
Original by Zapious && Ebediam
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Changelogs
Version 2.4
Fixed a small bug where the sound of the lightning indicators was still audible
Version 2.3
Fixed for U12.3 I guess because some were saying it was broken.
Removed lightning trail since U12.3 broke it and it is now unfixable. You can achieve a similar effect now by putting a lightning-imbued item on your back.
Removed pauseMusic feature for now since it was really buggy
Fixed changing music
Fixed haptic logic
Fixed the custom timescale bug. Should ACTUALLY be separate now and not affect Time.timeScale.
Cleaned up logic in general
Version 2.2
Updated to U12.3
Version 2.1
Updated to U12.2
Players can now play a custom song. To do this, place an MP3 file in the Quicksilver mod folder. With multiple MP3's, it will select one at random. Then, in game, select "Custom" backgroud music
Adjusted the way jumping works
Version 2.0
Players can now jump and move through the air while in Quicksilver. The constant downward force has been removed.
Added the ability to play background music during Quicksilver. Specifically, you can play "Sweet Dreams (Are Made Of This)" and "Time in a Bottle" (via "backgroundMusic"). You can also adjust the volume of this as well (via "musicVolume"). Note that the music bugs out when colliding quickly into walls.
Players can now temporarily disable haptic feedback (aka controller rumble) while in Quicksilver (via "useHaptics").
Players can now open and use the menu book while in Quicksilver.
Version 1.9
Fixed a bug where trying to use customTimescale would override the in-game slow-mo time scale. You can have separate timescales for both normal slow-mo and quicksilver (actually this time)
Version 1.8
Fixed a bug where you could still access Quicksilver mode when Time Lord was disabled
Version 1.7
Fixed the bug where mod would default the timescale to being incredibly small, causing lots of lag
Version 1.6
Fixed the bug where players could not go below 0.10 custom timescale. Players can now go from 0.01 - 1.0 timescale. Note that the game was not designed to work for timescales below 0.01, so externally tweaking this is not recommended and WILL lead to lag.
Version 1.5
Added the option to turn on/off Time Lord. Use MCM to change this in-game.
Added tooltips and ranges for additional compatability with MCM
Version 1.4
Switched customization mod from Chillio X Menus to HuJohner's Mod Configuration Menu
Version 1.3
Fixed the bug where you were permanently stuck on 70%
Version 1.2
Updated to U11.2 (even though the U11 version still worked fine)
Added Chillio X Menus requirement. Mod configuration can be accessed via the menu book.
Added framework for music (coming soon)
Version 1.0
Updated to U11. Kicking has been added in, but it currently does not work at lower time scales (< 0.15)
To enter Quicksilver: Hold down any trigger and, while keeping it held down, press the slow-mo button.
To enter normal slow-mo: Don't hold any trigger, and press the slow-mo button (so just what you'd normally do)
That's it.
WHICH VERSION WILL YOU CHOOSE? Time Lord currently has 4 versions, which are broken down into two different features. The two features are...
Lightning Indicators
Lightning charges will appear on your wrists to indicate that you are in Quicksilver mode.
Lightning Trail (BROKEN ATM)
A trail of lightning that closely follows behind your player as you move to indicate that you are in Quicksilver mode
KNOWN BUGS THAT WILL NOT BE FIXED
Enemies blast into the stratosphere when punched. You're moving 20x as fast, which means your punches are 20x as powerful. There's no way around it.
Jumping doesn't really work at very low time scales. That's to prevent you from accidentally launching into space if you run into a gentle slope. That includes climbing too.
If you move your hand along the handle too much the weapon will fly away from you awkwardly. This is directly tied to how I have to edit the values for weapon use in quicksilver, so there's also no way around this.
The sounds at low rates are really terrible to listen to.
Enemies sometimes slingshot back to where they were standing. Idk why, and idrc.
POTENTIAL UPDATES - Kicking: Kicking is now in Time Lord. However, it's not particularly effective and is broken at lower time scales (< 0.15) - Leg Movement when Standing Still: For some reason, even when you're standing still, your character's legs will still move up and down like they're walking. - Lightning Effect & Recolors: Working on it. See above for more info.
CREDITS Huge thank you to zephlyn and Ebediam for coming up with the mod idea and bringing it to life originally. Also, I'd like to especially thank eyya for their help with the programming aspect.
SOURCE CODE You can check out the source code here.