About this mod
Doom glory kills. Enemies will flash different colors when below a certain HP, and any damage dealt to them will be converted to health once the glory kill is over. Requires Sectory for it's mod menu.
- Requirements
- Permissions and credits
- Donations
Requires Sectory for it's mod menu.
"executionTime": The maximum amount of time a glory kill can go on,
"executionInactiveTime": The amount of time a glory kill deactivates if the player stops hitting them,
"recoveryAmountMultiplier": The multiplier for health recovered (damageYouDealt * this = how much you heal),
"gloryKillChance": Chance someone can be glory killed when they get low enough HP,
"maxGloryKillDamage": Max damage cap applied when doing a glory kill,
"gloryKillStunPercentage": The health percentage someone has to be to go into a stunned state,
"flashSpeed": The flashing speed of the glory kill lights,
"flashIntensity": The brightness of the glory kill lights,
"flashGloryKill": Whether or not lights should appear while an enemy is stunned and ready for a glory kill,
"on": Whether or not the glory kills should happen,
"redOn": Whether or not the lights should flicker red,
"yellowOn": Whether or not the lights should flicker yellow,
"blueOn": Whether or not the lights should also flicker blue,
"magentaOn": Whether or not the lights should also flicker magenta