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Oxi

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Oxidestroyer

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About this mod

Offer them a painful death...
Made for U12.3

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This mod adds 2 spells, combined in a single one. To switch between the 2, merge the spell with itself (like the gravity merge).
-Toxic Poison Spell: This is the green poison. It makes the opponent slower, and deals them damage over time (2x15 seconds, total of 30 damage).
-Paralysing Poison Spell: This is the yellow poison: It completely stuns the opponent, making them fall and drop their weapons. They stay on the ground for 15 seconds, during which they can't see you or hear you (so you can paralyse them and just go past them in a dungeon run).

There are several ways to trigger these effects, you can:
-Throw a poison ball at them (works like the fireball)
-Stab them or slash them with a poison-imbued weapon
-Use the staff to poison all NPCs in a short radius. Useful when you're surrounded!

You can modify some settings! To do so, go to your Mods folder, then PoisonSpell > Spells. At the bottom of SpellParalyze.json and SpellPoison.json, you'll find some settings.
SpellPoison.json:
"poisonedCreatureColor": it is the color NPCs have when hit by the Toxic Poison. Make sure to always have values of 1 or lower. This uses decimal RGB.
"toxicDamage": sets the damage dealt PER SECOND to the opponents hit by the poison spell. Default is 2.0.
"toxicTime": sets the time in seconds the toxic poison sticks to the NPCs. Default is 15.0.

SpellParalyze.json:

"paralysedCreatureColor": same as "poisonedCreatureColor", but for the paralysing poison.
"paralyseTime": time in seconds for which an NPC hit with the paralysing poison stays on the ground. Default is 10.0.


Additionally, you can change these settings from the in-game mod menu
Whether or not the Toxic poison spell changes the NPC's color

Whether or not the Paralysing poison spell changes the NPC's color

Known bug: the mod's sounds are currently not working