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File credits
Models by Battle State games
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Changelogs
Version 1.0
Fixed bullets not being able to easily pierce everything
Added new unity editor scripts
Remade simple firearm script
Added Minigun addon script
All previous scripts are now considered legacy
Version 0.2.1
Fixed bullets not spawning after a certain amount of dungeon rooms
Version 0.2
Improved fire code
Added fire selector
Guns can now be reloaded before being empty
Guns can now have the slide release additinally, allows for two different ways of reloading
I made this mod since Piepop's Glock isn't cut out for what I have planned, and Fisher's framework is pretty good, but has it's limitations. Expect this to take a VERY long time, modular firearms are complicated and figuring it out will take time.
I finally got around to making it more modder friendly so you can actually use it. Documentation and tutorial coming soon. Firearm SDK: https://www.nexusmods.com/bladeandsorcery/mods/5170
Firearm instructions: Trigger to shoot Short press spell wheel button to reload Long press spell wheel button to switch firemode
Mod content: -M45 (modern M1911) -.45ACP FMJ bullet -Firearm script
Known issues: -short distance shots bounce off rather than piercing
If you want to suggest your own ideas, have questions or want to use this framework, join my discord server: https://discord.gg/feQ2R6FeS5