Gives AI the ability to grab surfaces when they fall! They will cling for their lives untill they tire and let go! This mod aim to boost your immersion and fun proving a new mechanic to play with, as of 2.3.0.0 enemies will now use their hands to cover infliced wounds!
Requirements
This mod does not have any known dependencies other than the base game.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is opted-in to receive Donation Points
Changelogs
Version 2.3.0.0
Added Reactive NPC Module! Enemies now cover their wounds!!
Fixed NPCs not letting go when their hand is beaten open.
Config: dynamicWoundCovering
Config: damageThreshold
Config: coverStabWounds
Config: coverSliceWounds
Config: coverBluntWounds
Config: coverMagicWounds
Config: stabWoundCoverTime
Config: sliceWoundCoverTime
Config: bluntWoundCoverTime
Config: magicWoundCoverTime
Config: leftHandCoversIfNotEmpty
Config: tryCoverAllParts
Config: dynamicGrabbing
Version 2.2.0.0
Added limb health! Hand can now be beaten to ungrab!
Added canGrabPlayer option.
Added canGrabPlayerWeapons option.
Enemies now make a fist pose when grabbing!
Fist pose now reflects limb health!
Removed jointBreakForce option.
Version 2.1.0.0
+ Setting: grabRadius.
+ Setting: jointBreakForce.
+ Setting: canGrabPhysicsObjects.
+ Setting: canGrabOtherEnemies.
+ Setting: canGrabEnemyWeapons.
+ NPC's can now grab ENEMIES/OBJECTS!
+ Config file regenerates if missing.
+ Config file is now actually read by the mod.
+ Fixed event issue. (event callback after death, problem for pooled creatures)
After almost 2 years, MemesHandDynamics returns, rebuilt from scratch, more stable, more configurable, more fun!
This mod allows your enemies to cling to surfaces when they fall, ever wanted to laugh at your enemy as they scream in fear, clinging to a ledge while they slowly fall into the pit of darkness? Me too, now we both can!!
Do you want your enemies to feel a little more alive? This mod allows them to cover their wounds!
How will you know it's working?If you throw enemies off a ledge and their hands touch said ledge, they will grab it, it won't happen everytime, they grab only when it makes sense to grab. You can play the game normally and experience the mod or you can intentionally make them grab.
Optionally, you can inflict major damage upon them and they will try to cover that wound if they can reach it.