Blade & Sorcery
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GrooveSlinger

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About this mod

Adds the Autoloading Crossbow from Dishonored 2 with 3 Bolt types (Normal, Sleep, Sting), And Assassin's Creed Hidden Blade, among others. More items planned.

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The U11+ Version can be found Here

Version 1.21
1.21 adds a quick hotfix to fix an issue Index users could have when picking up weapons. A vibration has been added when you toggle the hidden blades on or off, and you can now switch whether toggling them is done via Trigger or Alt-Use (you still extend the blade when making a fist with Grip and Trigger)




Tools of the Trade is a mod intended to add items from classic Stealth games such as Thief and Dishonored, or items inspired by them. It currently features 4 Weapons/Gadgets and 3 Ammo Types, with plans to add more over time.

The Current Weapons are:

Crossbow:
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The Crossbow can be found in the Dishonored Category, and now works via Ammo Modules.

By Default, it only starts with Normal Bolts, but you can select Modules (also found in the Dishonored Category) for what order, and what type of bolts can be cycled through on the Crossbow. Modules can be loaded at the bottom of the handle of the Crossbow. If you put a module in for a bolt already loaded, it will fill up that bolt type to its maximum.

Press the Alt-Use Button to cycle through Bolts, and the Trigger to fire.

Note: after a loading screen you are required to load the first normal bolt before you're able to fire.


All the bolts are able to pierce through leather, chainmail, and plate armor with ease. There are 3 Bolt Types currently:

Normal: Regular Bolts for killin folk, Default capacity is 40
Sleep Dart: This bolt will knock an enemy out for a period of time. By Default, they'll be knocked out for 30 Seconds, and if they're currently in combat, it'll take 2 seconds to kick in. Default Capacity is 20
Sting Bolt: Creatures shot with this Bolt will be aggressive to everyone for 30 seconds. Default Capacity is 15


Configuration:
You can change the maximum capacity for each Bolt Type in Item_Weapon_Crossbow.json here:


You can also go into Item_Weapon_SleepDart.json and change the Combat Delay and Knockout Time for it here:





Climbing Pick:
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The Climbing Pick can be found in the TotT Category.
While the Blades are closed, it can be used as a bludgeoning weapons that will knockout enemies that aren't currently in combat if you hit them on the head.



To open the blades, tap the Alt-Use button. While the blades are out, you can Hold the Alt-Use Button to make a section of the blades point downwards, perfect as a hook. to close the Blades, just tap Alt-Use.

While the blades are out and is embedded into a Wall such as Wood or Stone, holding the Trigger will lock it in place and make it impossible to pull out, letting go of the trigger will allow you to pull it out again

Configuration:
You can change how long enemies are knocked out from this weapon by going to Item_Weapon_ClimbingPick.json and changing the values here:



Blackjack:
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A classic from the Thief Series, the Blackjack is a weak mace in combat, but if you hit the head of someone while not in combat, they'll be knocked out cold for a long time. It can be found in the TotT Category


Configuration: you can go to Item_Weapon_Blackjack.json and change "KnockOutMinutes" here:




Hidden Blade:
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The Hidden Blade can be found in the TotT Category. to equip them, simply pick it and place it on your forearm (NOTE: may have trouble placing if you have Wrist Slots from Wully's MoreSlots. IT IS NOT INCOMPATIBLE WITH MORESLOTS). To activate them, make a fist. To make the blades go back in, let go as if you were letting go of a weapon. The Blades won't activate if you're casting a spell, holding a weapon, or holding something via Telekinesis.

If you don't want the Hidden Blade to come out when you're making a fist, you can move your other hand to the wrist mounted section and press Trigger, if the Light is red, it's off. If it's Green, it's on.

The Hidden Blade can pierce through Leather and Chainmail with ease, but might require a bit of force to get through Plate.


Configuration: You can go into Item_Weapon_HiddenBlade.json (Not HiddenBlade_Blade) and switch the on/off toggle from Trigger to Alt-Use NOTE: You still need to make a fist to make the hidden blade come out, this is for if making a fist will extend the blade or not

The Acceptable inputs here are either "Trigger" or "AltUse"


FAQ:
"I have issues putting on the Hidden Blades due to MoreSlots"
  • open the MoreSlots folder, open the ItemHolders folder, and delete Interactable_Holder_WristLeft.json and Interactable_Holder_WristRight.json. This will remove the wrist slots from MoreSlots but keep the other Holders usable


Known Issues:
  • Bolts bounce off enemies at extreme close range (due to the way BaS Physics deal with projectiles, but you can be fairly close to enemies before this happens)


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