Divine Spell Power makes all spells including the merged spells strong enough to be fit for a divine being, All spells can be charged and cast instantaneously, Imbue is also instant.
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Changelogs
Version 2.1
- Added functionality for combine spells. - Rebalanced some spell strengths - Fixed Divine Charge only variation now works.
- Updated To 1.0 - (Change) No Longer Effects Mana
1 hit kills while pushing your target back and will break all breakable objects.
Lightning Spell
Kills on touch and pushes back npc's, destroys breakables.
Gravity Spell
Has a huge push force moving almost any and every object that's not nailed down.
Gravity Merge
Merging gravity now has a radius of effect that will cover almost the entire map meaning everyone and everything will lift for 30 seconds and no object or person is too heavy to escape. Fire Merge
Now has a much larger blast radius and is much stronger.
Lightning Merge
NPC's may cease to exist.
Telekinesis
Lift anything easily.
Extras
All Spells charge and stop instantly for instant cast and better control.