Blade & Sorcery

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xyonico

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xyonico

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About this mod

Adds realistic physically simulated blood from wounds, similar to the bleeding effect in Overgrowth.

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Adds realistic physically simulated blood from wounds, similar to the bleeding effect in Overgrowth.



There are no known conflicts with other mods (except outdated mods) and because of how it's implemented, I don't expect any conflicts in the future.

Features include:
  • Wounds bleed realistically,
  • Blood drops drip off and can land on other characters and the environment,
  • Noses bleed when hit with enough force,
  • Blood comes out of the mouth and nose when the torso is stabbed

There are a couple of variables you can configure in the config.yaml file (For versions 0.11.0+, these have been moved to the in-game mod options page):
  • BleedingFromWoundsEnabled: Whether wounds should bleed,
  • NoseBleedsEnabled: Whether the nosebleed feature is enabled,
  • MouthBleedsEnabled: Whether characters should bleed from the mouth when stabbed in the torso,
  • MaxActiveBloodDrips: The maximum number of active/flowing blood drops at one time (lower = better performance),
  • BloodAmountMultiplier: Modifies the amount of blood drips that spawn out of wounds,
  • BleedDurationMultiplier: Modifies how long wounds bleed,
  • BloodStreakWidthMultiplier: Modifies the width of the blood streaks/trails,
  • BloodSurfaceFrictionMultiplier: Modifies the amount of friction the blood moves against on surfaces (lower = faster flowing blood),
  • UpdateDecalsWhenFarAway: Whether blood decals should be updated on models at lower quality LODs,
  • DecalPixelsPerMeter: The pixel density of the automatic decal texture resolution scaling. (lower = better performance, but lower resolution)

This mod is open source:
https://github.com/xyonico/RealisticBleeding