Blade & Sorcery
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sectix or eyya

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sectix

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About this mod

Adds a map that is literally a dungeon crawler. Has a progression system, and even a fully fledged save system.

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Adds a map that is literally a dungeon crawler. Has a progression system, and even saving where weapons are in the map implemented.

Also has mod support for modders to add their own custom dungeon-rooms into it.
I plan on adding more dungeon-rooms and more content after this initial release though, but not in the too-soon future most likely.

Progression system:
Gold: Currency to purchase weapons, upgrades, and upgrade the dungeon level.

Shop system: Spawning anything from the book purchases it. You're incapable of free spawning things inside of the map at all even with mods. Sorry. If you don't have enough gold it will just despawn. If you do, it will spawn and then subtract your gold amount.

Inventory system: There are two UI's used for inventory. One on the shop drop-off, and one on the inventory drop off. If you press the UI button from the shop, it will instantly sell the item directly from your inventory. If you press it from the inventory, it will put it into your hand(s), if no hand is available it will drop in front of you.

Upgrades system: There is a pool of upgrades to choose from that will cost gold and progressively get more expensive the more you purchase them. Upgrades start at 100 gold, and cost 100 more per next upgrade. Each upgrade does something unique or special for you that can help you in your dungeons adventure.

Dungeon upgrading: Upgrading the dungeon will cost 5000 gold multiplied by the current level. Level 2 will cost 5000, level 3 will cost 1000, level 4 1500, etc. Upgrading the dungeon will make it larger, take longer to get through it, make the enemies harder to kill, make the boss physically larger and have more health, but also increase the gold gained per dungeon adventure by not only making it longer but each enemy killed will give more gold and the boss will also give more gold, etc (and gold coin drops). More keys will be required to get through the dungeon and more enemies will spawn as well the higher the level. You can upgrade the dungeon from the button in the main area labeled "Upgrade Dungeon", you can physically touch it or you can just press it with your UI pointer.


Save system:
Note: Upon closing your game, depositing an item, or any "event", the game will save. (This is not a AAA game. This does not take more than a frame or two to save.)

Cheating: Editing your save file is extremely simple. If you want extra gold or items you didn't have before, just go edit your save file. :)

Inventory saving: Anything inside of your inventory, or in your holders when you leave the hub will be saved inside of your inventory. Which means when your game loads, these objects will be placed back inside of your inventory.

Hub saving: Anything inside of the spawn area, or the "hub" will be saved. Meaning if you take a sword or any weapon and place it down somewhere and log off of dungeons for a few hours, or even days... when you come back, it will still be there in the exact same position. This also is between dungeon runs. You can "decorate" your hub with items and they will always stay there. Rule of thumb: If you put it there, it will be there until you move it. (or reset save)

Resetting saves: Shift + R while in the dungeons map will reset your save. It will wipe 100% of your progress. It's hard to press accidently. If your save is fucked up or just something is wrong in general, this could be an option to fixing it. If your game is temporarily broken like you fell through the dungeon or something on accident, pressing Shift + F will restart the map, making sure to keep your current information. You will be reset back in your hub with no issues, and your save will be intact.

Progression saving: All of your progression items like gold, inventory, upgrades, and dungeon level are all saved as well. If you reload or stop playing for a while and come back, it will all still be there.


Dungeons system:
Starting a dungeon: In the hub there is a button that you can either physically touch, or use your pointer on your hand to press it. Upon doing so, any items in your holders and in your hands will be placed on a counter top for you to go pick up before you go into the dungeon for real. The key labeled #1 will be placed in one of your holders, or on the floor next to you.

Keys: Keys are randomly placed onto a creature in any given tile/dungeon-room. The key will be labeled with the corresponding tile it opens. For example: #1 will open the first dungeon room. #2 the second dungeon room. So on, so fourth. Place any given key into the corresponding tile and it will start to raise it's gate. When the gate get's about half way open, the creatures inside will surely notice you and start to come towards you to attack you.

Gates: Gates are metal/stone gates that are at the exit of every dungeon-room. These gates will open automatically after you clear the room of enemies.

Boss fights: The end tile of every dungeon will always be the boss room. For the first few dungeon levels, you will essentially be fighting just a slightly larger beefier NPC. As you level up, they will get progressively more difficult until you'll really need upgrades to deal damage and actually kill them. This tile will also require a boss key to enter which will drop from the tile previous from it.

Coin drops: Randomly, you will see a small pile of gold coins. You can interact with these by just touching them, and even enemies can pick them up for you if they touch them. They give you a random small amount of gold, anywhere from 0-20 gold at dungeon-level 1. They give more gold the higher your dungeon level.

Video: