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File credits
hand model from default oculus prefab. all other assets mine.
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Translations
No translation available on the Nexus
Changelogs
Version 2.0.1
Added a defaultMode config option to configure what the hands start as - Claws or Hands
Version 2.0.0
You can now climb with the hands
Slamming the hands into the ground will cause a shockwave
Mystic Hands is back for U10, and it's better than ever!
Summon massive claws and enormous hands - fully capable of climbing, walking, throwing, catapulting, grabbing, slamming and bashing!
Pull the trigger to spawn the hands:
Hold grip and tap the spell wheel button to switch from Claws to Hands and back:
Grab people and items, and chuck them into the air!
Grab onto terrain to climb and move around!
Punch the ground to create a shockwave!
Combine with the Scale spell to supersize whatever you're holding!
Customization
Hands - Spells/Spell_MysticHands.json
Color: change handColor. Values are in r, g, b from 0-1, but going above 1 will make it brighter.
Torch Color (claws): change lightColor. Values are in r, g, b from 0-1, but going above 1 will make it brighter.
Scale: change scale. 1x is the default, 0.1x is around normal hand size, 3x is probably as big as you'd want to go in large maps.
Distance: change lengthMult. 1x is default, 2x will give you twice the reach with the hands.
Shockwave Radius: change shockwaveRadius. Default is 4.
Trail
Change the keys mainColorStart and mainColorEnd in Effects/Effect_SpellHandEffect.json. mainColorStart is the color of the trail close to your hand, and mainColorEnd is the color closer to the mystic hand.
Or, disable the trail in Spells/Spell_MysticHands.json by setting showTrail to false.