Blade & Sorcery
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dgrawns

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dgrawns1

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About this mod

A basic Flash Step / Sonido from Bleach, fixed, improved and reuploaded.

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Changelogs
The flash step teleports you forward a certain distance instantly. Someone pointed out 'this is basically just blink', and while very similar has a few differences.

This doesn't and won't have special effects (other than maybe a very simple shader in the future) as to keep the Bleach feel to it. The sound effect by default is a sonido, but you can change it.

New Spell Information

There is now a new spell called FlashStep2, this spell slows time down to nearly frozen and moves you forward where you look. There will be separate downloads to this spell.

Players CAN go through the enemy, but I do not recommend it due to bugginess.

Most recommended way is to: Slice enemy while going to his side, or stun enemy and go around him to his backside, that being said you can use this anyway you want, that's just what I do.

You can download the new spell under Files > Flash Step 2

Potential Bugs

- In the new spell, going through weapons during a flash step can often time where you get hurt, it is recommended to flash step around rather than through, but flash stepping through IS possible.
- In the original Flash Step spell, you can go through walls, but it is difficult to do so due to wall detection.

Customization

There is a very small amount of customization, you can edit the Spell_Flash.json inside of the mod to change the flash step distance. It is on the second line and looks like this:
"flashStepDistance": 5,

Here is how to change the audio go to Spell_Flash.json or Spell_Flash2.json and change the number next to:
"customAudio": 1


Corresponding Audio Number:

1 - Sonido (Arrancar Flash Step)
2 - Shunpu (Soul Reaper Flash Step)
3 - No sound effect.

Fixes/Update

- Different audio available! Instructions above.
- Fixed wall detection bug which caused players to glitch badly.

Future Plans

I plan on adding a few more things in the future:

- Separate spell that lets you see where you will end up by holding down the spell and having a model move to that point ahead of you.
- Small shader that slightly blackens the spot you teleported from for a very short time.
- Patching glitch going through weapons.