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Changelogs
Version 8
Updated to U12.3, added some QoL
Version 7
Updated to U12.2, added effect for staff slam, reworked staff use effect. Staff use will now restore 10% of the player's max HP for every creature it kills. Added various customization options, found in mod options.
Version 6
Updated to U11.2, added staff slam and merges with all base game spells, improved some effects
Version 5
Updated to U10.1, added new particles, added self-stab feature
Version 4
Staves can't shoot soul fireballs anymore.
Version 3
Adds spell merge + changes staff's power
Version 2
Adds hair and eyes color upon use on an enemy + improves color on the spell wheel
Current Features: -Shooting a SoulFire ball at a dead NPC or stabbing them with an imbued weapon will revive them and make them fight for you! -Merging the SoulFire with itself will revive all dead NPCs on the map! -Killing an enemy with a slash of an imbued weapon will heal you for 20% of your max HP. -Stabbing yourself with self-collisions enabled will greatly increase your health, mana and focus! -Slamming an imbued staff into the ground will summon 2 allies to fight for you. -Pressing the spell wheel button while holding a staff will kill all resurrected creatures and heal you 10% of your max HP for every creature killed! -Various customization options can be found in the mod options menu, with more to come. -Merge this spell with the fire spell to make all dead bodies explode. -Merge this spell with the lightning spell to create a lightning that will chain from NPC to NPC, resurrecting the ones that get killed! -Merge this spell with the gravity spell to make all NPCs heavy, making them unable to move for 10 seconds! Improvements to come: -Various effects Known Bugs: -When using the staff slam, one of the NPCs will sometime be an enemy instead of an ally (maybe fixed in U12.3?) -Soulfire/fire merge sometimes doesn't work.