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Zephlyn

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ItsZephlyn

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About this mod

Rewrote the infinity gauntlet to fix numerous bugs and made many improvements. However this has taken away the two ability feature for each stone. There is now only one ability for each stone.

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Changelogs
Abilities
Use the spell wheel button to change between stones and trigger to use their abilities

The power stone chokes out enemies within seven meters. Once they are choked out, their head comes off.
The reality stone "disintegrates" their weapon. (There is no effect, it just disappears. Really nice if there's a blade 1 inch in front of your face)
The space stone discombobulates. Enemies within 10 meters of you are LAUNCHED.
The soul stone steals health from enemies surrounding you. You can't over-heal
. You will not gain health if there is nobody to steal from or you are already at your max health (yes - this scales with mods that change your max health)
The time stone can freeze and unfreeze time, and enemies that had velocity before time stopped will have it carried over to when you unfreeze it. Nothing will gain velocity during the time it is frozen - this is planned as a later feature.

The mind stone will switch enemies over to your team, and fight for you.

Now obviously, the snap. 50% of the living enemies will die.

Extra stuff
This mod introduces a tick rate system (only for the gauntlet). There are 50 ticks per second. If you are using Sectory, I recommend to change "DamagePerTick" to 1 or 2 in the Item JSON.

Known Bugs
When unfreezing time, enemies don't attack unless they are respawned.
When time is frozen telekinesis doesn't work on items.