Makes every blunt damage bluntier. It makes using weapons less limited and more immersive by allowing you to put most of the previously suprisingly left out parts of the weapons to good use during a fight. You can stun or even knockdown people with spear handle, back of an axe, juicy punch in the face or smash of your shield. Enjoy ! ;)
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Changelogs
Version 0.5
Update to make this tweak compatibile with U10
Adjusted blunt damages so that now it does effect on npc's (Less OP than in previous versions though, you can disarm enemy with use of shield easily, but throwing him is quite tough ;) )
Version 0.4
Updated to work with newest beta of 8.4
Reworked damagers there makes knocking down armored enemies equally fun or even funnier than previously gladiator waves ! :D
added force is better balanced than originally making it a bit less op but there are still times you'll go superman against those poor npc bastards.
WIP version with test wave which is a bit better balanced than original warzones - sorry for overlapping waves at the end, my bad i'll fix it later ;)
Version 0.1
Initial version
Intro Makes every blunt damage bluntier. It makes using weapons less limited and more immersive by allowing you to put most of the previously suprisingly left out parts of the weapons to good use during a fight. You can stun or even knockdown people with spear handle, back of an axe, juicy punch in the face or smash of your shield. Enjoy ! ;) It works with 8.4 version of game.
What was changed:
Only jsons related to damagers (blunt efcors), changed damagers of weapon types to use blunt wherever they used bluntlight (which was pretty lame, you could as well sneeze at your opponent to get similar result ;) )
Adjusted knockout requirements so that you will be able to trip every enemy in the game without making it too OP at the same time. You can now trip enemies with use of weapon handles, shields, punches or kicks. - Yes this means you can knock down even armor enemies - plate armored npc are a bit quicky though as you need to put quite a lot of force to achieve it, but definitely it lowered that funny jumpy reaction from vannila.
Ver 0.2 adds knockback to arrows making them fun and more useful during brawls.