Blade & Sorcery
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Drags

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Dragonsnight

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About this mod

Fight powerful Gods as bosses. Update 1.1 is out! With a new map, weapon reworks and general bug fixes!

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Boss Battles: Path to Ascension is made for Update 8!

I've Been working on this mod for months! I'm happy to finally release it. This is a beta version, as more features will be brought out, but as a whole, it works!

Fight 10 Gods, 11 Waves, With minions and without! They own their own unique weapon, of which you can only obtain by cheating or killing the bosses! Fight them in the Sanctum of the Gods!

To kill the bosses, dismember all their limbs. Some may still linger, so aim for the other dismember-able parts, such as their hands and elbows!

CHANGES IN VERSION 1.1
- New Boss! Hephaestus, God of the Forge! With his caestuses, he will just... punch you to death :)
- New Map! The Pillars of Olympus is a wall-less map, good for a small arena to knock enemies off of :)
- Reworks on textures for multiple weapons!
- Complete rework of the Artemis's Minions' khopesh!
-  Massive fix: Enemies that meant to dual-wield now dual-wield
- Made Artemis, her minions, Ouranos and other enemies now dual-wield
- Optimised parts of the sanctum with new LODs and fix up of some models
- All maps now have default waves to allow users to battle normal enemy waves
BUG FIXES
- Zeus's thunderbolt now works as a weapon
- Zeus's minions now only cast lightning
- Fixed a bug where enemies could not dual-wield
- Optimised some waves by forcing enemy max count to 3
- Fixed enemies sometimes not spawning
CURRENT BUGS
- Sometimes, enemies knocked down will not get up
- Zeus's bolt can sometimes get stuck inside enemies
- Some parts of the Pillars of Olympus is too shiny
- on the Sanctum, some models may appear darker than they are when far away from the models
- Particles are weirdly rendered on the Pillars of Olympus map
- Enemies can drop their weapons if held by gravity
- Hephaestus's melee distance is weird, and the AI is a bit strange
- Dual-wielding enemies can sometimes spam one animation for every attack
(I hope to fix these once I find out why) 

ROADMAP
 https://www.reddit.com/r/BladeAndSorcery/comments/iomlv4/boss_battles_roadmap_updated/
Enjoy!

(Thanks to m3dium for the banner and icon!)