Merge works. Cast works. Imbue works. This adds a new spell to your game, Whirlwind. Whirlwind is a wind spell, that isn't the most polished yet, as particles have been giving me a really bad time, but the functionality is nice. Everything is completely changeable within the game files.
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This adds a new spell to your game, Whirlwind. Whirlwind is a wind spell, that isn't the most polished yet, as particles have been giving me a really bad time, but the functionality is nice.
Merge works. Cast works. Imbue works.
Cast = A straight constant shot of wind that blows anything, or anyone back.
Imbue = Item releases a steady low flow of wind that slowly pushes things back, honestly just a quality of life thing.
Merge = Not exactly finished yet with effects, but I've been working on this since two days after the comp started, and it's taken me this long to get ANY effects working. Getting near anyone throws them up into the air really high while merging the spell, breaking does nothing, I'm sorry. I'll try and release spells sooner after the comp is over.
Everything is completely customizable within the game files. Don't like something? Change it.