Blade & Sorcery
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sectix

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sectix

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98 comments

  1. maconmatthew
    maconmatthew
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    Sticky
    if you want a update for this mod, give me a suggestion in a reply to this
    1. TaRDiS1211
      TaRDiS1211
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      could you please update this to 8.3? and also the older versions as well? i'd like to get version 1.1
      the newer version of tesla beam is waaaayy too op, and utility wasnt really tesla focused and felt out of place, hence why i would like the older version to also be updated
    2. AYEMAN20998675954
      AYEMAN20998675954
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      you could add a spell that allows u to punch npcs and it electrocutes them, and for visuals, it electrocutes your arm that has activated while you have this charged up
      you could also add a spell that when you take damage you can release a electric shock wave like the gravity merge spell but it electrocutes them and is much bigger but goes away immediately

    3. TaRDiS1211
      TaRDiS1211
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      nevermind this, i was able to update it myself by editing the .json!
    4. rostd
      rostd
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      how did you update it yoself
    5. Bionic626
      Bionic626
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      Spell idea: could you make a lightning spell, so when lightning hits someone, it has a giant explosion of lightning coming off the hit.
    6. FeliosFarkus
      FeliosFarkus
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      What did you change in the .json?
    7. WakiPaki
      WakiPaki
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      Yes, please update to newest version. It doesn't require Spell Injector anymore.
    8. Akretgrty
      Akretgrty
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      yes pls
    9. FeliosFarkus
      FeliosFarkus
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      TaRDiS1211 how the f*#@ did you update it yourself
    10. NorthKoreanSpy4107
      NorthKoreanSpy4107
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      update the mod to u8.3
    11. 1DeadPixel
      1DeadPixel
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      HOW?!
    12. hulkteejay
      hulkteejay
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      9.3 update
    13. ppsucklol
      ppsucklol
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      9.3
      \
  2. Diamondbrine
    Diamondbrine
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    So I found a way to update the mod manually at home DIY. In mod folder open "Containers" and then open "Container_CustomSpell_json" with text editor(notepad++ for example), and paste this:

    {
    "$type": "ThunderRoad.ContainerData, Assembly-CSharp",
    "id": "PlayerDefault",
    "version": 1,
    "exludeFromBuild": false,
    "displayName": "",
    "description": null,
    "content": [
    {
    "referenceID": "SpellTesla",
    "reference": 0,
    "quantity": 1,
    "customValues": []
    }
    ]
    }


    I looked at the obsolete spell injector mod, and there was a tutorial on how to convert spell to U8.3 Have fun
    1. NorthKoreanSpy4107
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      would you want to replace what's there, or just add onto it?
    2. Diamondbrine
      Diamondbrine
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      replace everything in there
    3. crustymantoes
      crustymantoes
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      does it work for u8.4
  3. macknewman
    macknewman
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    WHEN YOU UPDATE THIS PLEASE MAKE IT SO YOUR ACTUAL BODY GIVES OFF ELECTRICITY! not shoots it out put almost like how thor looks when he goes gods mode if ya know what i mean
  4. nikko888
    nikko888
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    when i put it in streaming assets i dont have it in game … do i need something to do?
    1. AYEMAN20998675954
      AYEMAN20998675954
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      sadly it dosent work in U8.3 right now so we will have to wait
  5. iceymemes
    iceymemes
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    any estimate when it will be updated?
  6. maczomby
    maczomby
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    is there a way to get this in u7
  7. TaRDiS1211
    TaRDiS1211
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    im a bit confused, you are saying now that the mod only adds 2 new spells when it actually is adding 5.
    also have you turned down the color vibrancy on the green and red ones?
    1. maconmatthew
      maconmatthew
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      removed those two spells, as they were kind of obsolete, utility replaces them a lot
    2. TaRDiS1211
      TaRDiS1211
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      i dont really like utility. i think it does...just a bit TOO much if you ask me. luckily the way spells work i can just choose not to use it and keep the 2 old ones that i liked.

      but yeah im not sure why util is here because other than the fact that it can use lightning when its near enemies...it kinda feels like its own standalone spell.
    3. TaRDiS1211
      TaRDiS1211
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      okay so after actually testing it out the biggest issue i have with utility after using it is that it really doesnt feel like its electric based. i mean honestly, the only feature that it has electricity wise is that it electricutes anything it hits, and i found that one part to be really really annoying.
      As for the beam, i dont like how its instantly charged. too op especially considering it can one shot everything when imbued. but luckily, thats configurable.
    4. TaRDiS1211
      TaRDiS1211
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      so im guessing the old version of the mod isnt being fixed? That sucks as i really prefer that version. the longer charge made up for how OP the beam was. and while i really liked the coil as well, i just definitely didnt want it pink.
      oh well. atleast i still have the version of the mod from before you changed the colors.
      also i want to point out that you are still offering the original 3 spells without describing what they do.
  8. NorthKoreanSpy4107
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    this mod is perfect for pairing it with manaplus!
  9. Bhow800
    Bhow800
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    The new spell seems to be a fireball for me lol.
    1. maconmatthew
      maconmatthew
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      it's extremely changed fireball, that's scripted to be all lightning based

      graphical vfx for how it looks like a fireball right now is kind of unavoidable
  10. joshy6732
    joshy6732
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    Is there a way to reduce the amount of charge time for the tesla beam?
    1. maconmatthew
      maconmatthew
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      yes, in the json for it
  11. AYEMAN20998675954
    AYEMAN20998675954
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    how do u change the color?