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Changelogs
Version 1.4
- Fixed to work with U8, might still be a bit buggy, so please post a bug report if you notice anything.
Version 1.3
- Fixed the issue where the fire would make the enemies be stuck on spawn
- Reworked most of the fire effect and added a new setting:
* firePotency (read more on the docs)
- Fixed the Beam effect, and made a default projectile for it.
- Added two new settings to a lot of the modules: onByDefault and alwaysOn:
* EnergySword
* Fire
* LivingBlade
* Smite
* Beam
- Explosion effect
- Added three new settings for the living blade effect:
* activateOnFly Usefull for activation when shot from a bow
* smoothPath Make the weapon move more smoothly (can be a bit buggy at times)
* maxCollisions Stops the effect when it collides x amount of times, infinite by default
* maxKills Stop the effect when it kills x amount of enemies, infinite by default
- Mindcontrol rework, now has a minimum duration for when the enemy is stabbed, but will still last forever if pierced.
- Returner effect, press the grab button to make an item return to your hand when thrown.
- Transformer effect, press the spell button to switch the held item with another one, opens up for a lot of possibilities.
Version 1.2
- Few smaller bug fixes and optimizations
- Added new settings for some modules (Read docs for more info)
Version 1.1
- A few bug fixes
- The living blade doesn't despawn when active
- Flight effect fixes
- Added a few new modules (read more on the docs)
- Added a few new settings to some existing modules (read more on the docs)
This mod adds nothing on its own but allows modders to easily add different effects to their weapons!
Please look under the requirements for all the awesome mods made with Magic Weapon Effects!
Weapon Effects
Adds 16 custom weapon effects that can be customized with your own visual effects and sounds, with more to come! read docs for more info on the effects
Current effects:
ColorChange the color of the enemy when hit, can be used to simulate other effects like ice.
Energy Sword Toggle a sword when the activation key is pressed. It is very customizable since it enables particle systems, sounds, and meshes.
Explosion Creates an explosion on collision
Fire On hit set enemies on fire and makes them flail and scream if they are burning too much
Flight Hold down the spell button to fly in the direction you are pointing the weapon
Gravity Makes the weapon have no gravity at all times
Ice Slows down hit enemies for a duration, works well with the color effect to change the color of the enemy.
Life Steal When held it drains your life slowly but if you damage an enemy you get some life back, and if you stab them and hold it you slowly drain their life
Living Blade Throw the weapon to make it alive and attack enemies for you
Mind control Stab the weapon into the enemy to possess them and make them attack for you. The controlled enemy takes damage slowly
Returner Make the thrown item return to your hand
Shadow Turn invisible when activated
Smite Activate the blade and release immense power when hitting enemies. It has a charging time
Venom When an enemy is hit they take damage over time, can be used for anything that should deal damage over time, like bleeding and fire
Beam Swing your weapon to send out a beam of energy
Transformer change the held item with another one opens up for a lot of possibilities
For modders all of the effects above can be added to your mods. Many of the effects require some custom particles and sounds in the form of custom references, here is a list of the effects with their requirements and some description of what the requirements do, so you can be as creative as you would like. The document also has a small guide which is still being worked on at the time being List of effects, their custom references, and module setup
If you have any questions feel free to contact me on nexus or discord: Davi3684#5753