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Changelogs
Version 1.2.2
Adjusted BH settings so armor is pierceable which in return optimizes gameplay and performance
Adjusted colliders and damagers.
Reworked textures.
Adjusted Brain AI
Adjusted Waves
Version 1.2.1
Decided to nerf the armor stats after breaking a sweat on 3 enemies ...(my bad lol) Last round is still a workout though since the Obrekts are stacked.
Made some other adjustments on all armor for better performance.
Version 1.2
Added Boneholsters armor and waves.
Helmet variations can be found in the "CyberMech" & "Bone Holst." categories. All other armor pieces are just in "Bone Holst.".
Added 3 different armor set variations (Obrekt Gear, Hornet Enforcer,and Hornet SAA) in the "CyberMech" category. To remove them, click "unequip" in the "BH Sets" category all in the book.
Added 100 different lines ( with easter eggs) of dialogue to CyberMech enemies. Curious if anyone will figure some out!
The Electric scabbard (Bonshisu) now spawns holstering Monsutakira however I'm still unable to figure out why the sword wont resheath.
Added an additional Riot shield variation that fires a blunt projectile with a decent cooldown.
Added more handle orientations to the shields.
Added Animations and sound effects to some weapons.
Version 1.1
Added 4 Helmets/Masks (including Stunner shades.)
Added 3 Swords (Short,Long,Katana)
Added 1 Small Axe/Tomahawk.
Added a pair of Mantis Claws (left and Right hand)