I followed the instructions in the Readme file, but its not just the Clones that have the voicepack enabled. Im using Vortex if that makes a difference
Just curious. With the new Clone Armour update they added voice lines into the mod itself.
How would I go about selecting these voice lines over those? Is it as simple as placing Republic, Republic Dual and Rex Clone in the ContainersID and removing them from the Clone armor ones? Or does having both matter?
He actually added these exact voice lines into the mod with my permission. But yes, if you were to ever want to replace them with another one, it would be as simple as replacing the ContainerIDs with Republic, RepublicDual and all that. Just remember it needs to have brackets, so it would look like [ "Republic", "RepublicDual" ], Otherwise it won't work.
Have you tried using other voice mods and see if they worked too? Also, maybe try changing the container ID in voicedcreature json file to "Republic" and clear creatureIDs to make it blank.
Yes, by default the mod is set to effect all NPC's. In order to specify it to a certain NPC, you need to open up VoicedCreature_CloneTrooper.json and changed the containerIDs. Open the Readme.txt for the specifics on that.
14 comments
How would I go about selecting these voice lines over those? Is it as simple as placing Republic, Republic Dual and Rex Clone in the ContainersID and removing them from the Clone armor ones?
Or does having both matter?