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Changelogs
Version 2.0.0.0
New Enemy: Bowman Knight
New Enemy: Outlaw Executioner
New Enemy: Sentari Archer
New Enemy: Wildfolk Unstable Archer(random imbue)
New Enemy: Wildfolk Unstable Dagger Thrower(random imbue)
New Item: T0 Throwing Knives
New Item: T1 Throwing Knives
New Item: T3 Throwing Knives
New: Loading Screen Tips
Changed: Outlaw Blacksmith now uses the T2 Crushing Hammer
Changed: Dagger Throwers now use their tier of throwing knives
Changed: Advanced Mage now looks more unique
Changed: Waves are now "NE" instead of "NV"
Changed: Civilians are now rarer in waves
Fixed: Attempted to fix issues with Sentari having only a Sentari head
Fixed: Dungeons not loading sometimes
Version 1.0.0.1
Fixes Advanced Mages not attacking
REQUIRES EXPANDED ARMORY
Currently, there are 13 for the Outlaws, 10 for the Wildfolk, 9 for the Eraden Kingdom, and 19 for The Eye. This totals to 51 new NPC types. All of these will naturally spawn in most vanilla waves and dungeons. This mod also comes with 3 basic wave types that work great with it but are not needed for it to work.
Some key NPC types include:
- The Dagger Throwers are a mid-range threat that throw fast throwing knives at you, some of them might have a ranged expertise or imbued knives.
- The Sentari Pirates are with the Outlaws for now, helping them out with their falchion and immense combat knowledge.
- The Juggernaut fights for the Wildfolk and are big and slow but tanky.
- The VIPs are very important enemies that fight faster and harder than normal enemies and use some of the strongest weapons they can get their hands on. However, they carry some extra cash if you take them down.
- The Gentry Archer fires electric arrows while protected by their full metal armor, keeping them safe while they provide cover fire.
With version 2.0, there are now new tiers of throwing knives for each faction. Each tier can be found in the shop and used by the player.