Wreck havoc on your enemies by going into rage with this spell. Comes with a full skill tree with 12 skills to further strengthen you to unleash fury upon enemies.
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Changelogs
Version 1.3
Removed Tier 2 Main Skill: Rage Invincibility.
Added Tier 2 Main Skill: Rage Rock. During rage, reach down and grab will spawn a rock. Can spawn two rocks to throw at your enemies or smash their heads in!
Added Tier 3 additional effect: Rage Boulder. During Rage Merge, reaching down and grabbing will spawn in a boulder. Same limit of 2.
Version 1.2.2
Fixed a bug where having rage active and loading a new level cause rage to never cast again. (Thank you DecryptNGZ for finding it)
Added a new screen effect during rage! Can be toggled on and off through Rage Effects.
Version 1.2.1
Made cast speed instant. For a spell that is for nonmage focused, it would punish you for not being a mage, this fixes that.
Removed duration setting in the mod options. This just kept causing a lot of issues and never seem to reset to default properly
Changed speed and charges for rage to be additional. Now you an add extra speed and extra charges instead of the initial changing the amount. This just allows the spell to flow smoother code wise.
Added a small.. small effect on the spell. I am not great at effects, I couldn't come up with anything cool so this is what we got.
Version 1.2
Nerfed the damage reduction to 30% (was 90%). Felt like 90% was WAYYY too much, 30 with the healing should suffice and have some balance. Rage merge still has 90% however.
Nerfed the speed boost during rage to 50% (was 80%). Felt 80% was a little too fast, might revert it back or add it to another skill if requested.
Changed when healing happens to start of rage and end of rage. This felt like a nice change as well as a visual indication when rage ended if you have the music off.
Added Icons to all the skills! They are fairly bland but better than the skull for EVERYTHING.
Added settings to tweak the numbers themselves for rage.
Added the setting to heal yourself every 15 seconds during infinite duration rage.
Added the more charges you have during merge, the longer it lasts. Felt like merging was never worth it but now, can actually last!
Added to crystal hunt!
Version 1.1
Added cheats for infinite rage charges and duration. Fixed a few bugs and issues.
This spell is just like Second Wind but you can cast it at any time!
Available in Crystal Hunt! At the end of the Dalgarian dungeon, it will be the orb with the God of War symbol! (Greek Omega symbol for those who've never played GoW).
Tier 1
Main: Rage Spell Increase your strength by casting this spell for 15 seconds. Each cast uses a charge. 2 charges to start.
Sub1: Leg day Upon casting rage, gain increased movement speed.
Sub2: Inner Health Push your body to more limits and gain health upon activating rage, then another heal at the end of rage.
Sub3: Thick Skin You feel your skin toughen up. During rage, gain damage reduction.
Tier 2 Main: Mental Rage Gain the ability to reach down and pick up rocks to throw at your enemies or bash their heads in during rage!
Sub1: Dragon's Heart Healing at the start and at the end of rage is increased.
Sub2: Fuel the Fire Rage duration increased
Sub3: Inner Strength Get more strength upon activating rage
Tier 3 Main: Rage Merge (Casts like gravity merge) Can now merge your rage. Casting will now consume all charges and buff you even further depending on how many remaining charges you have. During this time, you can instead spawn boulders to throw! Duration 15 seconds x # of charges remaining.
Sub1: Life or Death Gain an addition charge
Sub2: Blast Range Upon activating rage, enemies get knocked back.
Sub3: Fearful Brawn Upon activating rage, enemies around you can coward in fear.