About this mod
Weapons (including those from mods, now!) that you loot from the battlefield become owned when you sheath them, and some other small changes to the way loot works.
- Requirements
- Permissions and credits
- Changelogs
- Donations
1) When you holster a weapon or shield from an NPC or a random spawn, it becomes yours. Because why shouldn't it? (This doesn't work on weapons owned by the shop, and you have to actually place it in a weapon holster. Simply picking it up is not enough to make it yours.)
2) Some of the smaller weapons are now storable in the inventory. Not all weapons, just those that could conceivably be stored, like daggers and some small axes and swords. (What else are you going to do with all that space? If you place a weapon in your inventory without first placing it in your holster to change ownership, it will still remain in your inventory when you change areas. No need to worry about setting things as yours by holstering them first)
3) Valuable loot (like coins and crystal shards) has a VERY small chance of spawning in place of certain props, like books and skulls. (This is a very subtle change and likely won't impact play much.)
4) Certain props that can be stored in the inventory already with no sell value (books, skulls, some pottery) have been given a very small sell value. Think 2-10 coins max.
This mod is incompatible with:
Nothing, now. It will support all mod weapons and nothing will stop it from doing that. The only thing that might conflict is anything that modifies certain base game loot tables, and that will not be game breaking.
This mod exists because:
1) I really enjoy playing Crystal Hunt but I hate that you can't loot weapons from the battlefield. They are the same tier as the ones you're using usually, you can only hold like 4, and it locks you out of owning some of the cooler (to me) things like the ancient shovel.
2) It's jarring to load out of one level and load into another with your gear shifted around or just straight up replaced/missing. If you make a change, it should persist from place to place, not magically reset causing you to lose things you picked up.
3) I want the fucking shovel.