BLACK AND WHITE 2
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Black and White 2 Trainer (v2.01)
This is the Black and White 2 Trainer v1.2.0.1 (Final) , for B&W2 version 1.2 (if you do not update to 1.2, this trainer will not work). This trainer also does not work with BOTG.



-- Some people experienced an issue where the trainer would say "White.exe in memory. Not connected". Meaning: The game is running, but the trainer is not connected. This has been fixed and tested.

-- "Use Wonders Without Charge" is now functional once more. This is the *only* feature that was not properly translated from the previous version the first time. (Fixed)



The readme is contained in the .zip file, named "BW2v12_Trn_v1201.txt"



Thanks,



- Zhoul
The world of war
The world of war,
You have been placed on an island where all but 1 town
is capable of empathy, and to make things worse all your villagers
have deserted your town.
You must win back your villagers and take control of this island
from the Aztec Fire God by all means necessary...
Ghosts Of Sirkonia
This mod adds ghostly warriors, archers and villagers to your town.
Evil Within
Changes the Evil Hand into a burnt, open scar, riped hand.
Black and White 2 v1.1 - All Countries - Trainer (0.9.93)
Added:

-- New menu system to CreatureMorph page. File and Actions are the two main menu's. Below Actions, are 3 options to Enable/Disable/Invert all 80 checkmark boxes on the page.

-- Made a tabbed view on the main page to enable more options in 1 place.

-- Three Tabs have been created. The newest features...

--== An embedded "Wally's Creature Changer", with documentation and link to updates.

--== GUI Features - This will be visible on both the Main and Wonders/Resources pages. Three buttons, "Disable Cheats", "Disable Stat Locks" and "Disable Both", for quick disabling of trainer features.

-- Offsets added to Checkbox ToolTips and villager populations! - When the game is running, hover your mouse over the checkboxes. Most people won't use this information, so its designed specifically for those who might

--== *HINT* - The offsets reported by this new feature, can somehow be seen or used in the CreatureMorph(tm) page.

-- Added a "Reset" button between Creature Minimum/Maximum Size. It simply has an "R" on it, but the tool-tip gives more info. This will reset to 'v1.1 defaults'. It *does not write to any files*, so if you have changed the CreatureBalance.txt file, this will reset to v1.1 values, only until you quit the game.

-- Added 2 buttons to the CreatureMorph(tm) page labeled

--== These buttons will take the current offset (default is &H0) and subtract/add &H140 to it.

--== Why +/- &H140? Because changing the offset by that much is equal to a 'full page' of values. (kind of like previous/next page buttons).

--== Why would I want to do this?! Because you can 'find your own' hacks in the areas of memory where I found some.

--== *Warning* - This can definately cause the game to end unexpectedly, however the 80 default features should not crash the game. Always save/backup before using this feature.

-- For all features with in-game hot-keys, I have added their combonation to the tooltips (mouse hover pops) of their names. I.e. Hover your mouse over "God Alignment" , "Mana" , "Impressiveness" etc. For the cheats, I have added their key-combo to the actual cheat object, i.e. hover your mouse over the Baby Factory check-box, etc.

-- Added hot-key support for GUI Features. Ctrl+Home = Disable All Cheats / Alt+Home = Disable All Locks / Ctrl+Alt+Home = Disable Both
Turtle creature
Ever wanted the Turtle on Black & White 2? Well now you can have it, just download this and let your adventure begin!
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  • added 3 months ago

    We're Hiring: UI Designer/Front End Developer Position

    posted by Dark0ne Site News
    Update: Thank you to all the applicants and submissions, please note that this position is now filled.

    We're looking for a UI Designer/front end developer to join our team at our office in Exeter, UK. The ideal candidate will be multi skilled with experience working with HTML/CSS/JS for both websites and desktop applications.

    Your primary short term role will be to help design and shape our new desktop application "Vortex" which is replacing the Nexus Mod Manager. This application uses Electron, so the front end is rendered in HTML/CSS/JS.

    In the long term, you'll be the major creative driving f ...(continue reading the full article)
  • added 5 months ago

    Staff Picks - 24th May 2017

    posted by BlindJudge Feature
    This week in our Staff Picks - Terrorfox1234 shows he has a heart and looks to rehome an elderly gentleman, SirSalami goes all Hitman and sneaks around Skyrim dressed in the clothes of his enemies, Svariato decides that they are going to begin sinking oils back like they are shots to grant various powers to their characters and weapons, and I go all John Woo and decide that I'm going to run through the Fallout 4 wasteland taking pot shots at the limbs of all those who offend or attack me!

    If you have any comments then please leave them below and if you have any of your own picks then get them ...(continue reading the full article)
  • added 5 months ago

    The Great Thumbnail Rebuild

    posted by MrMason Site News
    We have been gearing up for some time to get ready to rebuild the thumbnails for over 2.5 million images that you’ve all uploaded over the years so that they are a much higher quality for the new website design that we've been working on.

    We kicked off this rebuilding process at the start of last week, and it is now complete. The higher quality thumbnails may take some time to filter down through our various CDN providers as they are heavily cached.

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  • added 5 months ago

    Staff Picks - 17th May 2017

    posted by BlindJudge Feature
    This week we have some cracking picks for you all to take a look at. SirSalami has found an incredible dodge mod for Skyrim that not only adds an ability for you to dodge attacks, but also your enemies. I have a Star Wars based mod from nubyplay that I have had great fun checking out (frazzling enemies with lightning or sending them skyward never seems to get old), Terrorfox1234 has multicolored torches with a variety of uses, and Robbie922004 has come through again yet with a great pick and write up for 'Revenge of the Sleeves' for XCOM: Enemy Unknown.

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  • added 5 months ago

    We have a name! And a Q&A session with Tannin regarding the new mod mana...

    posted by Dark0ne Site News
    It's been awhile since we mentioned our work on the new mod manager. For a quick recap of "recent" events, back in August 2016 we brought on Tannin (of Mod Organizer fame) to head up work on a completely new mod manager for Nexus Mods. He's been working on it along with the two original NMM programmers ever since.

    Tannin's remit is simple on the surface, we want a mod manager for Nexus Mods that can handle modding for as many games as possible and that can be both simple for newcomers to use while containing (or supporting) all the advanced functionality users have come to expect from mod manag ...(continue reading the full article)
  • added 6 months ago

    Staff Picks - 03 May 2017

    posted by BlindJudge Feature
    This week they are all picks from within our Bethesda games. Terrorfox couldn't decide on just one mod, so has actually chosen 4 from the same author, all of which add additional beasties or variants of into your Skyrim game. I have chosen a mod that I think really adds a bit of variety to an otherwise annoying (but necessary) part of gaming - fast travel. SirSalami has also addressed one of his gaming pet-peeves of only being able to save a game from retiring to a bed by looking at a mod that allows far more diversity in save locations. Finally, our community member iMACobra has selected a mo ...(continue reading the full article)
  • added 6 months ago

    Staff Picks - 19 April 2017

    posted by BlindJudge Feature
    We’re back and have some brilliant mods for you to take a look at. SirSalami goes back to try out a mod for Morrowind, I check out Elianoras latest Fallout 4 abode, and Terrorfox… well, he just wants some kind of freedom within his Fallout 4 world, our community pick this week adds a lot more content into Skyrim and looks like a great expansion.

    Remember, we love to hear the communities picks so keep them coming by using this handy form.

    Please fill out the form completely and ensure that you add some details about the mod and why you have chosen it (similar to how our community members hav ...(continue reading the full article)
  • added 6 months ago

    Staff Picks - 12 Apr 2017

    posted by BlindJudge Feature
    We have some cracking mods again for you this week. Terrorfox1234 has gone back to his chill out game of choice and found a mod that will really appeal to those of you who have played modded Minecraft, SirSalami has a mod that now enables the use of shields to block those heavy attacks and I have found my perfect Red Rocket Settlement mod. Our community still continues to provide us with great choices, this week we have a pick for a fixed UI within FONV and a quest mod with an awesome name. Check them all out.

    Remember, we love to hear the communities picks so keep them coming by using this han ...(continue reading the full article)
  • added 7 months ago

    Staff Picks - 5 Apr 2017

    posted by BlindJudge Feature
    Welcome to this week's staff picks, today we bring you a number of different companions, another way of organising your settlements, a mod that allows you to finally buy items that you can see within a shop and some awesome community picks that will extend your game time. Check them out and let us know what you think.

    Remember, we love to hear the communities picks so keep them coming by using this handy form.

    Please fill out the form completely and ensure that you add some details about the mod and why you have chosen it (similar to how our community members have below).  

    Just remember that ...(continue reading the full article)
  • added 7 months ago

    We're Hiring: Web Developer Positions

    posted by Dark0ne Feature
    We're happy to report that both positions listed in this article have now been filled. As such, please don't send us your CV unless you are interested in us keeping it on record for when we are next looking to hire.

    We’re looking for two mid-level to senior web developers to join our team at our new office in Exeter, UK. The ideal candidate will be multi-skilled with experience working on high traffic websites.


    The Role

    You’d be joining our established web team which currently consists of 3 programmers whose primary responsibility is the Nexus Mods website and everything around it. Our stack ...(continue reading the full article)

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