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PhantomThief06

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PhantomThief06

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About this mod

This mod aims to bring back some of the original visuals, like glossiness, wet surfaces, beta skyboxes and textures to the Remaster. It will also fix lots of visuals inconsistencies created in the remastering process.

Tested with the Steam and GOG releases.

Permissions and credits
Sources I based it on:

Beta Skybox (video 1)
Beta Skybox (video 2)
Beta Death Screen (around 15:10)

1.7 Update:

- Restored "grass blades" glossiness;
- Adjustments to the Arcadia skybox;
- Improved the visuals of the flowing water inside the broken tunnel in the "Welcome to Rapture" level;
- Adjustments to the wet wooden floor to use higher resolution assets from the Remaster;
- Adjusted shoji door's color to a more yellowish tone, as in the original;
- Fixed broken UV mapping of metal trays;
- Fixed broken UV mapping on some door frames in Neptune's Bounty/ Fort Frolic;
- Fixed missing textures on building seem above the Kashimir Restaurant's sign in "Welcome to Rapture";
- Restored original alternate colors for each ammo type for the Tommy Gun (when equipped and also with collectibles). Also, check out Pipboy900's alternate implementation of this feature, if you like it more.
- Fixed broken UV mapping from metal display cases in Farmer's Market;
- Fixed strange texture patterns on the walls of the crawlspace rooms in Arcadia;
- Fixed broken UV mapping from rakes in Arcadia;
- Fixed rounded corner textures in Fleet Hall at Fort Frolic;
- Adjusted light effect and texture of pistol upgrade mod;
- The graffiti "Atlas is watching" written on a fallen "Circus of Values" machine ​​in Apollo Square is now more visible;
- The graffiti "Thief" written behind the bed inside Anna Culpepper's apartment ​​in Olympus Heights is now more visible;
- The texture of the male corpse has been adjusted to be more bald, like in the original version.




1.6 Update:

- Restored original "Oh-Boy What a Floor Show!" poster design;
- Fixed missing dead cat's textures in "Fontaine's center for the poor" apartments at Apollo Square;
- Fixed missing texture on building outside of Worley Winery's window at Farmer's Markets;
- Restored the streetcar traffic lights in Olympus Heights/ Apollo Square;
- Restored original bottle caps for Moonbeam Absinthe, Lacas Scotch and Red Ribbon Brandy;
- Restored the red "wall tech" lights throughout Rapture;
- Changed the name in the subtitle "Professor Holden Langford Research Laboratories" on the lab signs in Arcadia to "Professor Julie Langford Research Laboratories";


1.5 Update:

 - General adjustments to the lighthouse:
* changed stairs textures to ones more similar to the original version;
* adjusted parallax effect from lighthouse's tiles to have more depth;
* adjusted lamp's light colors to be more similar to original version.
* restored flashing lights located just before the bathysphere ascends into the next level.
- Changed textures and shading from some stones located in Smuggler's Hideout and Arcadia to resemble their original look.


1.4 Update:

- Brings back the pulsating lights from the pistol and tommy gun upgrade parts (Watch the GIFs in Image tab).


1.3 Update:

- Implemented a recreation of the beta death screen
- Moved beta skyboxes from Olympus Heights/ Apollo Square to Welcome to Rapture/ Medical Pavillion/ Point Prometheus/ Proving Grounds. This skybox looks more similar to how Rapture looks during the Bathysphere sequence at the beginning of the game. Therefore, it will create more of a sense of continuity when the game moves to the "Welcome to Rapture" level.
- Adjusted light beam's color to better match theses skyboxes


1.2 Update:

- Adjusted Little Sisters vent's shading to resemble more their original look
- Increased lamp's brightness outside of the lighthouse, to resemble more their original look
- swapped floor tile's textures from "Welcome to Rapture" and "Fort Frolic" with more faithful ones to the OG. It also has more of a "3D" look now.
- Adjusted glossiness of Jack's hand when using Winter Blast Plasmid.
- Swapped metal floor textures with the ones from the OG.



How to install:
1) Download and open TFC Installer (available in Nexus Mods);
2) Select the folder where the game is installed;
3) Select the folder where you placed the mod file;
4) Finally, click to install.

IMPORTANT: If you plan on using the "HD Texture Pack", be sure to always install the "Visual Fixes" LAST. This will avoid any compatibility issues or errors during installation, and you'll be able to enjoy most of the HD Pack's features in conjunction with the Visual Fixes.