About this mod
Partial rewrite of the post-processing pipeline to add HDR and controls for bloom, LUTs, color grading, and film grain.
- Requirements
- Permissions and credits
THIS IS A RESHADE ADDON, NOT RESHADE FX
Features
🎨 Tone Mapping
- Vanilla – Original game tonemapper (Unity's fake ACES SDR approximation in game and Unity Neutral on the title screen)
- None – Untonemapped HDR output.
- ACES / Exponential Rolloff – True ACES tonemapper for gameplay, Exponential Rolloff tonemapper for the title menu.
- Peak Brightness
- Game Brightness
- UI Brightness
- Hue Correction – Preserves pre-tonemapping hues. With ACES tonemap it reverts to pre-RRT hues
- Gamma Correction – Emulate a 2.2 EOTF
- Exposure – Adjusts overall brightness pre-tonemap.
- Highlights – Controls highlight intensity.
- Shadows – Lifts or deepens shadows.
- Contrast – Boosts or flattens contrast.
- Saturation – Enhances or dulls colors.
- Blowout – Controls highlight desaturation due to overexposure.
- Scene Grading – Adjusts how much of the original game grading is applied.
- LUT Sampling – Choose between trilinear and tetrahedral LUT sampling.
- Grain Type – Switch between Unity’s original dithering noise and perceptual film grain.
- Grain Strength – Controls intensity of grain effect.
- Bloom – Adjust bloom strength.
- Upgrades the swapchain and intermediate render targets from 8 bit UNORM to 16 bit FLOAT for HDR support.
- Auto-detects Peak Brightness based on display.
- Shader replacements target post-processing, UI, and LUT shaders, ensuring accurate color mapping and output.
- The mod uses RenoDX’s built-in settings panel with full multi-level control ("Simple", "Intermediate", "Advanced").
- Requires Reshade 6.4.1 or newer with addon support.
- Validated HDR rendering using Lilium's HDR Analysis.
- Ensured consistency and preservation of artistic intent between vanilla and newly added tonemappers
- Install Reshade 6.4.1 or newer with addon support.
- Drop the RenoDX DLL into the *Beyond Blue* directory next to the game exe.
- Enable Windows HDR.
- Customize tone mapper and grading settings in the RenoDX UI
- You can usually find me over at the #RenoDX channel on the HDR Den Discord.
- You can support my work over at Ko-Fi.
- Thanks to ShortFuse for creating the RenoDX framework
- Thanks to Lilium for creating the HDR Analysis tools needed to make this mod
- Thanks to NotVoosh for having already decompiled the lutbuilder shaders