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MusaQH

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MusaQH

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About this mod

Partial rewrite of the post-processing pipeline to add HDR and controls for bloom, LUTs, color grading, and film grain.

Requirements
Permissions and credits
TURN OFF ALL OVERLAYS (MSI AFTERBURNER, STEAM, NVIDIA, ETC) AND SET TO BORDERLESS WINDOWED BEFORE LAUNCHING THE MOD

THIS IS A RESHADE ADDON, NOT RESHADE FX
This mod adds full HDR support to Beyond Blue using the RenoDX modding framework. The game originally used an approximation of ACES tonemapper in gameplay and Unity's Neutral tonemap in the title screen. These have been replaced with accurate, HDR-compatible tone mappers.
Features
🎨 Tone Mapping
  • Vanilla – Original game tonemapper (Unity's fake ACES SDR approximation in game and Unity Neutral on the title screen)
  • None Untonemapped HDR output.
  • ACES / Exponential Rolloff – True ACES tonemapper for gameplay, Exponential Rolloff tonemapper for the title menu.
  • Peak Brightness
  • Game Brightness
  • UI Brightness
  • Hue Correction – Preserves pre-tonemapping hues. With ACES tonemap it reverts to pre-RRT hues
  • Gamma Correction – Emulate a 2.2 EOTF
⚙️ Color Grading Controls
  • Exposure – Adjusts overall brightness pre-tonemap.
  • Highlights – Controls highlight intensity.
  • Shadows – Lifts or deepens shadows.
  • Contrast – Boosts or flattens contrast.
  • Saturation – Enhances or dulls colors.
  • Blowout – Controls highlight desaturation due to overexposure.
  • Scene Grading – Adjusts how much of the original game grading is applied.
  • LUT Sampling – Choose between trilinear and tetrahedral LUT sampling.
🧪 Effects Controls
  • Grain Type – Switch between Unity’s original dithering noise and perceptual film grain.
  • Grain Strength – Controls intensity of grain effect.
  • Bloom – Adjust bloom strength.
🖥️ Other Enhancements
  • Upgrades the swapchain and intermediate render targets from 8 bit UNORM to 16 bit FLOAT for HDR support.
  • Auto-detects Peak Brightness based on display.
Implementation Notes
  • Shader replacements target post-processing, UI, and LUT shaders, ensuring accurate color mapping and output.
  • The mod uses RenoDX’s built-in settings panel with full multi-level control ("Simple", "Intermediate", "Advanced").
  • Requires Reshade 6.4.1 or newer with addon support.
Testing
  • Validated HDR rendering using Lilium's HDR Analysis.
  • Ensured consistency and preservation of artistic intent between vanilla and newly added tonemappers
Installation
  • Install Reshade 6.4.1 or newer with addon support.
  • Drop the RenoDX DLL into the *Beyond Blue* directory next to the game exe.
  • Enable Windows HDR.
  • Customize tone mapper and grading settings in the RenoDX UI
About me
  • You can usually find me over at the #RenoDX channel on the HDR Den Discord.
  • You can support my work over at Ko-Fi.
Credits
  • Thanks to ShortFuse for creating the RenoDX framework
  • Thanks to Lilium for creating the HDR Analysis tools needed to make this mod
  • Thanks to NotVoosh for having already decompiled the lutbuilder shaders