I have been searching for a way to get Bellwright in a first person camera view but it has yet to be done. So tonight I set out to find variables to add to the games' INI files to get first person view working. People have asked if this game has first person on Reddit, Steam, Discord and more. It appears the game does have a veiw toggle funcitonality and a very rudimentary first person view mode.
This first person view mode is visible when walking into most buildings the player constructs that have interiors.
Since Bellwright is in Early Access a First Person Mod for it seemed impracticle to impliment outside of .ini edits.
Fortunately I have discovered the GameUserSettings.ini's includes a "PointOfView" line in the code after re-binding some keys.
For some reason the option to bind this key and/or rebind this key in the Controls section of Bellwrights Options menue does not exist.
This GameUserSettings.ini file can be found in the default directory
C:\Users\Administrator\AppData\Local\Bellwright\Saved\Config\Windows
Here is how players can get a keybind to toggle between Third Person view and First Person views in Bellwright.
https://www.nexusmods.com/bellwright/mods/87
Back up your GameUserSettings.ini file and then
You can delete the file and launch Bellwright to generate a default one.
Simply add these lines of code to the very bottom of a freshly generated copy of of the GameUserSettings.ini file.
(this camera does have some clipping issues with the players head while using the bow and arrows and does have head bobbing)[/Script/Mist.MistUserInputSettings]
ActionBindings=(Name="PushToTalk",Mapping=(ActionName="PushToTalk",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=None),AlternativeMapping=(ActionName="",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=None),bModified=True)
ActionBindings=(Name="PointOfView",Mapping=(ActionName="PointOfView",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=V),AlternativeMapping=(ActionName="",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=None),bModified=True)
By simply adding the these Action Binding variables to the end of this ini file and saving it, users can experience a more immersive First Person view of Bellwright up close and personal.
This gives us a very rudimentary first person view to experience the new graphical improvements, at least for now in Bellwright, until the developers someone implement a more proper First person and a way to bind this key toggle via the in-game Input Controls menu.
I was excited to make this discovery and wanted to share with others, I hope a proper first person is implimented in Bellwright one day, if not we are at least still able to bind this view change.
Enjoy.
How to get First Person in Bellwright - Bellwright First Person Mod Mode
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