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  • Change Log

    - Online shops are not working. Currently NO! plans to bring it back.

    - RT shop integration started, not fully finished yet

    - Combat saves still may have issues and already broken combat saves will not load. Almost all occurrences are fixed.

    - No bonus starting gear, instead randomstart gives you a bit more tonnage. Offline mode has working starting gear.

    - If you get stuck at modtek done screen for a longer period, this is an issue of vanilla not initiating properly, try deleting .modtek folder (mostly not rt related)

    - Priority contracts randomly fail to load. We cant reproduce why or even get it among the team. Whoever finds a true reproducible commonality please help.

  • Chassis Quirks

    Some Chassis have Quirks, special effects of gear built directly into it, that grant it unique effects

    List will be updated as i tag them up

    Clan mechs
    "Clan BattleMech"
    + Weapon Accuracy
    -Melee Accuracy
    -Melee Damage
    Improved sensors
    No Melee Weapons

    "Primitive Design"
    -20% Walk/Sprint

    "Command BattleMech"
    +1 Initiative

    "SLDF Royal"
    -5% Heat Generated
    -6 heat per turn

    "Low Profile"
    +1 Defense

    Crab 27b
    "Royal Crab"
    +1 Defense
    -5% Heat Generated
    -6 Heat Per Turn

    "Melee Crab"
    +1 Defense
    +2 Melee Accuracy
    +Melee Damage

  • Online War

    Online War

    - All factions are at war with each other.
    - Planets offer contracts from the owner of the planet, locals and each bordering faction.
    - Doing contracts for a faction raises their percentage of control and lower the percentage of the others.
    - The faction with the most control owns the planet.
    - If you get high rep with factions they offer you priority contracts that pay better and lead you to currently contested planets.
    - The amount of % a contract moves the control is based on skulls. Each half skull earns 2% of control. 

    IT Stuff(How does it work)
    - Whenever the game updates the map it makes a request to the Roguetech server and updates your lokal map based on the current state of the war.
    - After...

  • New Mech's and Tanks

    Thanks to gemji for a table of all chassis and weapons

    Battlemech and Weapons Table

    Table by tancy12

    New Mech's

    Enabled the 4 vanilla Royal SLDF BattleMech's

    Experimental Power Armour
    A NAIS and Gray Death Legion joint project to revive the SLDF Nighthawk Battlesuits

    Spider 1I
    A spider with a plasma cutter and 2 RL10

    Commando 2I
    A basic commando favoured among pirates coming with a large salvo of infernos

    Locust LR
    A heavier Locust exclusively designed to carry the EWS and Haywire+Narc Missiles, it is a wannabe raven

    Panther 9L
    This custom variant replaces the PPC with a Plasma Cannon and Haywire missile, comes with TS...

  • Vanilla Weapons Rebalance

            Weapon rebalance

    ALL support have been moved to their proper category, they will not shoot in melee
    buffed accordingly
            Short ranges(half of optimal range in mechbay) on everything, penalty for medium range, max ranges beyond long range at higher difficulty
            Stability for every weapon 1 stab per 4 damage (doing fractions) lasers 1 per 6
            Closer to tt for a "damage taken" piloting roll
            Removed LRM clustering reduced accuracy, this nerf's LRM slightly but you may remove heads with one salvo and tons of luck
            LL and PPC's increased damage

  • Gameplay changes

    List of Major Gameplay changes in comparison to vanilla


    The new game start and the ingame difficulty settings now include pretty much everything you can think of.

    Reworked skill tree

    Sensor Lock: now grants a 2 turn +2 accuracy bonus and strips 2 evasion pips on action - is now Tactics 8
    Breaching Shot: moved to gear, replaced with Warlord
    Warlord: grants +1 Accuracy, Improved firing arc and +10% damage
    Bulwark moved to gear, replaced with Berserker
    Berserker, granting bracing after Melee and DFA and 5% bonus to Melee & DFA Damage as well as 5% DFA self damage reduction
    Piloting affects melee failstates and grants a chance to mitigate it
    Piloting also affects chance of bei...

  • Gear by Background Choice

    - Weapons
        - Ultra Autocannon 5
    - Ammo
    - AC2 Ammo
        - Precision
        - Caseless
    - AC5 Ammo
        - Precision
        - Caseless
        - Armour Piercing
        -Live Fire Training
    - AC10 Ammo
        - Precision
    - AC20 Ammo
        - Armour Piercing

    - Weapons
        - Light PPC
        - Snubnose PPC
    - Ammo
        - LRM Ammo
            - Deadfire
        - SRM Ammo
            - Deadfire
    - Items
        - PPC Capacitator

    - Weapons
        - Large Pulse Laser
        - Medium Pulse Laser
        - Small Pulse Laser
    - Items
        - TTS InstaTrac VIII

    - W...

  • Pilot Quirks


    Reckless: Bonuses to-hit in combat, but easier to be hit.
    Tech: Improved Mech Repair Times
    Cautious: Penalty to-hit in combat, but harder to be hit.
    Merchant: Discount to buy shop items.
    Dependable: Bonus to resist pilot ejection.
    Brave: Bonus to resist pilot panic.
    Assassin: Better Called Shot.
    Athletic: Reduced fatigue times.
    Gladiator: Less skill degradation for fatigue.
    Lucky: Chance to avoid getting wounded.
    Drunk: While fatigued the pilot has +1 to-hit, -1 evasion, and 100% immunity to ejection.
    Wealthy: This pilot has no monthly maintenance cost.
    LosTech Technician: Better chance to-hit with LosTech weapons.
    Disgraced: Reduced Company Morale.
    Naive: Less XP per mission....

  • New Weapons and Gear


    Prometheus +++ Flamer
    The Heaviest of all flamers, dealing respectable damage and heat, additionally no flamer needs ammo, to balance this, they generate incremental more heat per flamer size

    Heavy Machine Gun
    A heavier machine gun that weights twice as much but deals increased damage

    Light Machine Gun
    Deals less damage but only weights half at increased range

    Plasma Cannon
    A experimental weapon that is a mix between a PPC, Gauss rifle and Flamer
    It has a massive hit, high heat damage, limited ammo and accuracy penalty
    It uses Gauss ammo and applies a stacking debuff increasing heat generation

    Thunderbolt Missiles
    Unlike it's counterpart the LRM the thunderbolt fires a...

  • New Passive Skill tree

    Gunnery 5
    Multi Shot

    +5% Increased Range
     -1Recoil Penalty
     +10% Increased Range

    -2Recoil Penalty 
    +15% Increased Range


    +10 Unsteady threshhold
    Evasive Maneuvers
    -5% stability damage taken
    +1 Max Evasive Charge
    +10Sprint distance
    Ace Pilot
    -10%Stability damage taken
    +2 Max Evasive Charge
    +20 Unstead threshhold
    +3 Max Evasive Charge
    +20Sprint Distance


  • Elite Battlemech's

    My personal munchkin collection, they are fun challenge to fight

    These are not just mere Warmachines, but works of Art, each one as expensive as a small fiefdom, handcrafted by their designer do they embody the true horrors of Battlemech Warfare, each one is optimized for their role

    The Erinya

    A suspiciously powerful commando found in a abandonded Deep Periphery "not quite SLDF" Bunker collecting dust among rotten bones
    It gear is suspisciously advanced and 'Tech's who had a chance to look at it presumed it was more than lostech, their silence was well paid for
    It comes equipped with 2 Medium Pulse and 4 Prometheus flamers

    The Echidnae

    Basically a Royal Griffin is this "Mother of All Monsters" a highly a...

  • Easily changeable mod options

    Here are some examples of frequently ask regarding some changes to some included mods:

    Adjusted Mech Salvage
    open the BATTLETECH\mods\AdjustedMechSalvage\settings.json

        "ownMechsForFree" : false,  <-set this to true if you dont want to spend salvage on your own mechs
        "ejectRecoveryBonus" : 0.5, <-this settings determines the additional chance a ejected mech is recovered for free
        "incapacitatedRecoveryBonus" : 0.25 <-this settings determines the additional chance a KIA-pilot mech is recovered for free
       "centerTorsoSalvageValue" : 1 <-value in terms of salvage of a cored mech

    - it is defined by a chance between 100 and 0 with an itneger between 1-0
    - the values a...

  • CostBalanceFactor

    The more powerfull a toy you have, the more you pay

    This Modpack is balanced around the cost of different Parts instead around the tonnage of mechs. That means:

    Both mods, the MechMaintenance by Cost and the DropCost by Cost are an important Balance factor for this mod's more extreme gear.
    Same as the Difficulty on the Starmap and the Skulls shown at drop, they all change their effect dependent on the "complete cost of chassis".
    This means, every piece of gear you add, will add to the maintenance, drop cost and skull difficulty of that mech.

    You are quite able and allowed to slap your super expensive super chassis shockfull of lostech, advanced materials and other assorted upgrades, but you will have to pay for, every month, every drop and ...

  • Beginner tips

    Rogue Tech Beginner Tips

    This enormous all-in-one mod is ever evolving, and any aspect of balance may change often to achievethe vision.
    Expect bugs. (we do our best against them)
     How to report  
    Bug Tracker
     Your starting mechs are extremely important to your immediate survival. Tread cautiously until you gain strength.
    The skill trees are very different, with new abilities and vanilla abilities removed, like Bullwark (as an ability).
    Movement mechanics are altered, whereby you can now sprint and still attack, including sprint-melee.
    Support weapons no longer fire with melee attacks. Specialised Melee exist for this.
    Overheating no longer causes damage to structure, instead you roll to ...

  • Solution to being stuck at sprinting into combat

    If you experience not being able to end your turn after sprinting into contact range, a possible fix might be to check in your in-game settings that "Auto select units when not in combat" is selected.

    Full credits to @Savagecelery for figuring this out!...

  • Pirate Mech's and Tech

    With 0.9859 i begin adding scrappy mechs and hardware that act rather unpredictable and are exclusively tied to "P" mechs (there will be one of each chassis)

    These have been inspired by Nemgard on Discord

    Intention is to have 1 or 2 Jury Rigged crappy mostly not right working weapon which are cheap but arent working right for every gun and a mech that carries it

    These Battlemechs carry jury rigged weapons and equipment and are in a generally bad condition...

  • What is a Clean install

    A clean install refers to deleting all contents of your mods folder, including .modtek folder

    It is also advised to validate your game files and reinstall modtek and battletechmodloader before patching

    (you may also have to probably reapply the sound mod)...

  • Upgrade Changes

    Vanilla upgrade changes

    Melee Actuators

    Melee mods are generally lighter and grant a % bonus instead of a fixed amount

    Each tier of a single Actuator cannot stack with itself, but different tiers still work, like TTS example below explains

    TTS had their weight normalized to be 1slot/1ton, but they cannot stack with themself anymore
    Each tier of a single TTS cannot stack with itself, but different tiers still work

    For example you can combine a TTS+ with a TTS++(to gain a +2 and +3 to accuracy) but 2 TTS++ will not provide more then 1 buff (so installing 2, would only yield a +3 accuracy)...

  • New Heat Rules

    Heat will generate negative effects for you for each turn you are over heated

    Guts reduces the chance of shutdown/ammo exploison

            "ShutdownPercentages": ,
            "AmmoExplosionPercentages": ,
            "HeatToHitModifiers": ,

    a 1 on the chances implies a 100% chance

    RogueTech has been updated to use TT Like Double Heatsink Rules for Internal Engine heatsinks

    As long as a chassis is exclusively equipped with double heatsinks, it gains the same heatsinks on its engine (doubling base dissipiation capacity)


    Heatbanks and Exchangers, while providing a significant buff on their own, does prevent the engine from g...