BattleTech

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Suggestion: Entertainment vs Fatigue. (3 comments)

  1. NephilimNexus
    NephilimNexus
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    As in title, I suggest changing the fatigue mechanics to factor in the various entertainment facility upgrades that can be installed on the Argo. Because let's face it, considering their cost and their upkeep, their piddly morale bonus is almost meaningless and their occasional tech point bonus seems to be the only worthwhile thing about them.

    But... what if having more & better entertainment allowed your mechwarriors to recover from fatigue faster? That would mean more battles, more quickly, and that in turn would (potentially) mean more profit. This would make their expense more worthwhile, especially when doing siege contracts that throw you back into the fray with very little downtime.
    1. LadyAlekto
      LadyAlekto
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      They do already
    2. duaaaang
      duaaaang
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      They do?? Please add that to the in-game descriptions then. I previously thought med points might influence fatigue.
      Oh, and I read what I could from the wiki but it doesn't explain priority missions very well. I previously accepted a priority mission, got a really crappy "escalation bonus" after a mission but got stuck with the Lyrans, but I could still get contracts from others(only those that pay for travel expenses), for some reason, and after I went to another planet and completed another single Lyran mission I somehow became unstuck(without damaging rep). Nothing in the game suggested how long I needed to stick with a faction when I accepted their priority mission or what I needed to do to become unbound, nor is this clearly explained in the wiki, what's "escalation days remaining" for example? It was initially 30, and did not decrease with time, but then started to count down after I got unstuck doing that second mission, and when it expired nothing at all happened, I was expecting at least a dialog or something.