BattleTech

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LadyAlekto

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Lack of explanation (5 comments)

  1. duaaaang
    duaaaang
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    I finished vanilla Battletech and came to this but the experience has been far from smooth.
    Aside from twice the launching time as the base game and 3-4 times more crashes etc....what's "base tech", for example? I started a few days ago, progress has been slow, and I haven't reached "base tech" for Clan BA(16 vs. 1 yet it doesn't prevent me from readying it. And does the number of tech points influence "limb repair", "item repair" and "item recovered" when readying salvage? Because I hate to have to add almost EVERYTHING to a restored mech to make it usable, especially with BA which could literally have a dozen specifically compatible weapons(can't be used on regular mechs, or vice versa) to salvage, at least make them come in bundles of 2 or 3. This mod strips a mech without equipment down to just hardpoints, tonnage, armor and occasional quirks.
    And another issue is, why am I not getting a +10 accuracy bonus toward BA with my MGs? I don't think this is a bug because it would be too glaring and should have been fixed long ago, but none of my MGs are more accurate against BAs, at least in the last mission when I came against 3 of them...and finished them all with AC10s.
    1. LadyAlekto
      LadyAlekto
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      a) we got a wiki

      b) if you suspect a bug, make a ticket on discord

      c) yes your tech points influence the state of repair
    2. duaaaang
      duaaaang
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      I've been having less issues since the first few days of the game, but the tech points and salvage repair state aren't adding up, I often get salvage with base tech points of 10 with far lower "limb repair", "item repair" and "item recovered" than salvage with higher base tech points, and even though I currently have almost 30 tech points the percentages have ceased to increase beyond...e.g. item repair 66%, which is fairly low.
      I strongly suggest clarifying these numbers on the wiki, because there's currently nothing about them, for example does limb repair 47% mean 47% of an intact limb during salvage or 47% of limb actuators(or all limb items?) are intact? And why is it that there are low tech salvage with low percentages that seemingly cannot be increased? Especially the Inner Sphere Standard series.
      I also suggest adding a hard limit of 10s to the reaction time of AI because I often get north of 30s in large scenarios with more than 2 lances of opposition against me and an ally lance, and this literally results in one mission taking hours, yes over 2 hours. And this is especially problematic since mission saves are disabled. I'd get up and do exercises, flip through the news etc. whenever many AI move in a row, and this is especially severe with vehicles. It was largely fixed in the last few updates of the base game but it's back here in this mod. If a mandatory end turn looks too dumb then I suggest a dash to the nearest opposition followed by an alpha. Dealing with mindless brutes is better than whole armies of "geniuses" that take over half a minute each to decide to do something seemingly random.
    3. duaaaang
      duaaaang
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      Oops, system error, duplicate post.
    4. LadyAlekto
      LadyAlekto
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      Make a discord post, because it seems you read something utterly weird