BattleTech
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The_scourge

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The_Scourge

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About this mod

A tool that allows you to create your very own weapons for Battletech and add them manually to the game.

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BattleTech Weapon Lab



"Sigma Leader, we have found a cache of Losttech."
"Copy that Red Rover. Anything interesting in it?"
"..."
"Red Rover? Are you still there?"
"Its... blueprints."
"Blueprints?"
"Its Blueprints for everything!


Rejoice, for Losttech has been discovered that allows you to create your own weapons from scratch!

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Alright, I am not one for fancy layouts for mods, I can't even do a fancy screen page for this tool but here is the gist what the tool I wrote in C# will do.

  • Create your very own weapon. You want a medium laser that deals heat damage only? Can be done. You want a MRM that deals heat damage? Can be done. You want to create a missile that deals equal amounts of heat and normal damage? You can do that too. It allows you to do whatever you want with the weapons.You want to create a laser that can do indirect fire? Yep, also possible
  • The tool will allow you to save the .Json file for the weapon in a directory of your choice.
  • In the very same directory will the tool create the shop file, which then has to be manually added to the appropiate files in: \data\shops . Fortunately this will be just a simple copy and paste job.
  • It will create the string/code that you need to add manually to the VersionManifest.csv file. Said code will be saved in the very same directory where you saved the file. Again, another copy & paste job.
  • It comes with 3 examples of how a weapon can look, all which can be created with the click of a button.
  • It also now creates Heatsinks.
  • It also now creates jumpjets.




Here is what the tool doesn't do:
  • It doesn't create an ammo file. If you want your weapon to use special ammo, then unfortunately this tool won't create that file or even allow you to specify that it does. Right now, all you got is standard Ammo like AC5, LRM Ammo, SRM ammo, etc.
  • It doesn't create equipment. No super jumpejets, heatsinks, etc. The tool still doesn't create jumpjets.



Please keep in mind that there are still some values where I have no idea what they do (What the hell is Battlevalue?), but for the sake of simplicity can they be modifed in the tool as well. I'd highly reccomend not changing them from their default values until someone knows what they do, but if you feel experimental, go ahead.

Alright, that is all. Happy weapon and item creating. There are various notes in the tool as well to help clarify things, as well as the examples that show some working weapons. If you got any bugs or issues with getting the items to show up in your game please check the FAQ

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This tool was written in C# with .json extensions.