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Activity logs
This page was last updated on 07 October 2021, 12:09PM
- Changelogs
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Version 0.9.6
- Fixed assasination targets sometimes bracing without fighting back. This time for good. I promise :)
- Reduced out of combat lance spread.
- Adjustment to line of fire acquisition for mechs with indirect fire weapons.
- Small behavior adjustments.
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Version 0.9.5
- Compleetly reworked and expanded behavior tree.
- Minor bug with some calcultaions of the variables in the influence map fixed.
- Reckless skill (moving after shooting) will be properly used by the AI.
- Jump moves will be preffered if AI can jump and shoot without overheating and is not unsteady.
- Some tweaks to the influence variables of the mech roles.
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Version 0.9.4
- Fixed bug where assassinate targets brace for no reason.
- Minior adjustments to the movement preference.
- Reworked line of fire conditions.
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Version 0.9.3
- Fixed all unnecesary braces.
- Fixed mech unable to move after stand up/power up.
- Redesigned move prefference.
- Separate line of fire conditions for mechs with indirect fire weapons.
- Weaponless mechs will allways sprint toward nearest enemy.
- Mechs will use much more their jumpjets if the maps allow it.
- Reworked influence map.
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Version 0.9.2
- DFA softlock should be completely fixed now. Please report any issues.
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Version 0.9.1
- Fixed soft lockup on DFA attack.
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Version 0.9.0
- Fixed support weapons don't fire in melee attack
- Added support weapons now fire on DFA
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Version 0.8.9
- Added new custom node that enables jump moves more often.
- Slight pathfinding improvement.
- Increased defensive preference for the AI (It is still quite aggressive)
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Version 0.8.8
- Updated pathing conditions for mechs without indirect fire weapons.
- Increased accuracy requirement for overheat attacks.
- Changed line of fire acquisition.
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Version 0.8.7
- Fix for rare unnecessary braces.
- Added DFA damage filter, based on leg damage.
- Reduced desire to get in melee range.
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Version 0.8.6
- Small, but important improvement on the move filter.
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Version 0.8.5
- Reworked line of sight aquisition.
- Improved DFA and melee sequences.
- Reworked attack priorities.
- Improved pathfinding.
- "Sticks" are now your worst nightmare. Do not ignore them!
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Version 0.8.4
- Fixed a bug where last mech was unable to melee or DFA.
- Adjustment to the behaviour tree priorities.
- Minor behavior variable changes.
- Scout type mechs desire to hide in forests reduced.
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Version 0.8.3
- Added new behavior node for better attack movement filtering.
- Changed LOS acquisition logic.
- AI can and will try to abuse terrain cover. Now it is your turn to be cheesed!
- Melee and DFA targets will be properly filtered by "proximity". No more shooting on spot at distant enemies.
- Targets will be chosen by "effectiveness" and not by "thread" which allowed heavy armored mechs with bullwark to soak damage for their team.
- Fixed mechs without weapons bracing when they are out of melee range. They will try to sprint into it.
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Version 0.8.2
- Added a new custom move node to get mechs inside encounter boundary properly.
- Sniper role mechs will no longer get too agresive when hit.
- Slight overall agression reduction. AI will try to use terrain cover while advancing.
- Weaponless mechs will try to run if sprint is available toward closest enemy - not working properly.
- Improvement of deffensive type moves.
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Version 0.8.1
- Added more options for defensive type moves
- Optimized "StayInsideBounds" and "MoveToRegion" orders.
- Snipers aggresion toned down. Obtaining visual contact is handled by the tree itself now.
- Fixed assasinate targets not trying to escape.
- Enemies will preffer sprinting to combat if there is no valid firing position.
- "MoveToLastSpottedEnemyPosition" is replaced with a sprint move.
- Minor influence map adjustments.
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Version 0.8.0
- Added custom and optimized AI behavior tree.
- Some minor changes to AI prefferences.
- Pre-combat and In-combat turn improvements.
- DFA and melee logic enhancement.
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Version 0.7.3
- Tweaks to scout behavior.
- General agressiveness tuning.
- Some calculation optimizations for "faster thinking".
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Version 0.6.1
- Adjusted scout logic to better match coil equiped and scout type mechs.
- Added more flanking options for the AI
- Tweaked ovearheating preferences.
- Minor behavior adjustments.
- Slope avoidance tolerance tweaked for vehicles.
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Version 0.5.2
- Fixed : last mech standing wasting it's turn with sensorlock.
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Version 0.5.1
- Added new defensive and sniper logic.
- Workaround about vehicles getting stuck on slopes.
- Slight aggresion tweaks.
- Slight improvement of AI to get around obstacles.
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Version 0.1
- Initial release
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- Author's activity
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October 2021
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07 Oct 2021, 12:09PM | Action by: koztaz2
Changelog added
'Change log added for version 0.9.6'
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07 Oct 2021, 12:02PM | Action by: koztaz2
File added
'Relentless AI - sprint included [version 0.9.6]'
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07 Oct 2021, 12:01PM | Action by: koztaz2
File added
'Relentless AI [version 0.9.6]'
September 2021
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26 Sep 2021, 4:16AM | Action by: koztaz2
File added
'Relentless AI - sprint included [version 0.9.5]'
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26 Sep 2021, 4:15AM | Action by: koztaz2
File added
'Relentless AI [version 0.9.5]'
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26 Sep 2021, 4:07AM | Action by: koztaz2
Permission change
'Users can now convert this file.
Users can modify this file.
Users can use assets from this file with or without permission.'
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26 Sep 2021, 4:03AM | Action by: koztaz2
Changelog added
'Change log added for version 0.9.5'
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26 Sep 2021, 3:07AM | Action by: koztaz2
File added
'Relentless AI - sprint included [version 0.9.5]'
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26 Sep 2021, 3:06AM | Action by: koztaz2
File added
'Relentless AI [version 0.9.5]'
June 2021
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16 Jun 2021, 9:49PM | Action by: koztaz2
Changelog added
Change log added for version 0.9.4
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16 Jun 2021, 9:45PM | Action by: koztaz2
File added
Relentless AI - sprint included [version 0.9.4]
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16 Jun 2021, 9:44PM | Action by: koztaz2
File added
Relentless AI [version 0.9.4]
April 2021
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06 Apr 2021, 3:11PM | Action by: koztaz2
Changelog added
Change log added for version 0.9.3
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06 Apr 2021, 3:05PM | Action by: koztaz2
File added
Relentless AI - sprint included [version 0.9.3]
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06 Apr 2021, 3:04PM | Action by: koztaz2
File added
Relentless AI [version 0.9.3]
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06 Apr 2021, 3:02PM | Action by: koztaz2
Attribute change
Description changed.
February 2021
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05 Feb 2021, 1:52AM | Action by: koztaz2
Changelog added
Change log added for version 0.9.2
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05 Feb 2021, 1:50AM | Action by: koztaz2
File added
Relentless AI - sprint included [version 0.9.2]
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05 Feb 2021, 1:46AM | Action by: koztaz2
File added
Relentless AI [version 0.9.2]
January 2021
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20 Jan 2021, 5:19PM | Action by: koztaz2
Attribute change
File 'Relentless AI - sprint included' description changed.
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- Mod page activity
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February 2024
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07 Feb 2024, 4:18AM | Action by: CapnTytePantz
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December 2022
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November 2022
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17 Nov 2022, 3:17AM | Action by: Dezric23
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06 Nov 2022, 1:21AM | Action by: solusvagus454
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August 2022
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26 Aug 2022, 12:14PM | Action by: virusbeast
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June 2022
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04 Jun 2022, 12:12PM | Action by: mahendra123
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13 Feb 2022, 1:55AM | Action by: IOException35
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December 2021
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20 Dec 2021, 12:24AM | Action by: kraz211
Endorsed
'Relentless AI'
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