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My personal take on AI for Battletech Revised

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A lot more aggresive AI variant. No more camping. No more hiding. No more waiting. No more sensorlock cheesing.

AI is relentless and will try to keep you in LOS for his buddies. Spreads more and will try to aproach you from different angles when that is possible. It will prefer high ground or cover bonus but if it see an opportunity will step out in open and unleash hell even if that means overheating!

Defensive moves like running away, bracing or breaking LOS will happen only after you deal serious ammount of damage and even then it may decide to return the favor. Vehicles will not be stuck waiting in holes. Scouts will not run away if you hit them with a medium laser. And your repair bills will skyrocket.

You have been warned! Get some tissues for your tears and lubricant for your accurators.

It will NOT work properly with mods that support run and gun, because in the custom build AI behavior tree run moves are excluded in combat unless no other option is available. This improves AI think time signifficantly
And yes you heard it right now relentless AI has its own customised and optimized behavior tree!
Thanks to Mpstark and his awesome AIToolkit.

Is it better than BetterAI? Absolutly not! It is different. With my own twists and surprises. Just a different view of how should combat flow.



Remove ".modtek" and "BetterAI" folders if present in "BATTLETECH\Mods" and unzip there the folders inside ".zip" file.