Jumping incurs a penalty to hitting targets depending on attackers weight class AND adds one bar of stability damage. Jumping optionally disables called shots.
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# DemandingJumps
Jumping incurs a penalty to hitting targets depending on attackers weight class AND adds one bar of stability damage. Jumping optionally disables called shots.
## Gameplay changes * Introduces a configurable penalty to hit for jumping attackers * Depending on weight class by default * Jumping adds instability to the performing actor * Depending on piloting expertise this can quickly result in unsteady Mechs upon landing, leaving the unit much more vulnerable (as evasion is canceled) * No hopping behind enemy mechs all day without a penalty anymore. * Disallows called shots for units that jumped * Optional
## Why I found myself beating everything the OpFor throwed at me with jump/backstabbing tactics, especially once Firestarters and Grasshoppers were available. That seemed unreasonable for me, so i wanted to at least raise the risks involved when doing so.