BattleTech
0 of 0

File information

Last updated

Original upload

Created by

A100N

Uploaded by

A100N

Virus scan

Safe to use

Tags for this mod

About this mod

Mod add 27 new weapons/wariant in shops...

Requirements
Permissions and credits
Donations
HI ALL

*Compatible for Heavy Metal dlc*

!!!!!!! NEWER more use   Shot Count Enabler (old and now bad mod) !!!!!!!


MOD ADD new 12 types weapons (27 new wariant's)
List of new weapons:

Precision Gun Low Caliber:
PG - LC1
PG - LC2
PG - LC2 - HP
PG - LC2 - HP2
PG - LC2 - HP2-ACC
PG - LC2 - HP3

Cold Missile:

Cold Missile_S
Cold Missile_M
Cold Missile_M-ACC
Cold Missile_L
Cold Missile_L2

High Explisive:

High Explosive Cold
High Explosive Heat

Machine Gun Long Range:

Machine Gun Long Range
Machine Gun Long Range 2
---------------------------------------------------------
MY MOD - Anti Gravity Plates
---------------------------------------------------------
UPDATE 2v1 update works witch OLD SAVE'S.
Update contains small rebalance for "machine gun long range" and 4 new weapons:

Armor Piercing High Caliber:
AP-HC
AP-HC-X

Long Range Missile AstoN H:
LMR-AN-H

Particle Projector Cannons HQ:
PPC(G)-AN-HQ
------------------------
INSTALL UPDATES - Just replace all files in folder "A100N Guns (2v0)"
-----------------------------------------------------------

UPDATE 2v2 update works witch OLD SAVE'S.
Update contains small rebalance for some werapons, and ADD 5 NEW  weapons type:

Long-Range Missile Launcher S-P-A-M:
LRM22 S-P-A-M
LRM18 S-P-A-M (H)


Ballistic Weapon Accuracy Decreaser:
BW-AccD
BW-AccD-U


Ultra Missile Damager:
UMD-BC1

Tactic Gun Missile Hot 2:
TGM-H2
TGM-H2-Plus


Long-Range Acc Dmg Heat:

RL-ADH
------------------------
INSTALL UPDATES - Just replace all files in folder "A100N Guns (2v0)"
-----------------------------------------------------------

INSTALLATION / Requirement

ModTek 

!!!!!!! NEWER more use   Shot Count Enabler (old and now bad mod) !!!!!!!

After unzipping just copy "A100N Guns (2v0)" folder to "Mods" folder in main game folder. DONE
-or u cant use BTMM
After intallation just GO TO NEXT PLANET, and mod works;)
Works witch OLD save's too

----------------------------------

My new DISCORD intended for members of this forum using my modifications and more. You are cordially invited!

PayPal
you don't have to, but you can

desc. gun type.


Precision Gun Low Caliber: --- "Precision gun, low caliber - Its most important advantages are very small recoil. Higher outlet velocity with a reduced caliber increased the chance of critical damage by + X%. The modular design (non-replaceable magazine) also saved the weight of the set. The weapon on firing generates a small amount of heat. Missiles are enough for 10 volleys. In addition, the weapon has a very good optimal range."

Cold Missile: --- "The technology used in the production of these missiles, allowed to transfer the heat produced by firing at the target. (the module heats up less and hits the target with most of the heat). The missiles are made of light alloy material, moreover they have a weighted core, which allowed to increase the rotation of the projectile (they have improved range and accuracy). However, reduced weight also reduces the chances of a critical hit -XX%. Closed magazine holds 30 missiles / 15 salves. One projectile transfers one unit of heat."

High Explisive: Cold --- "High Explosive - Cold shells++: They deal high damage with a bullet. Missile does not generate heat. A modular ammunition magazine is enough to give 10 volleys. Missiles deal only 67% damage to overheated targets. Missiles are able to ignore 1 evasions. Critical hit chance reduced -10%. The target is unfortunately cooled down (-10 heat), after activation (if he was hit). Warning!!! CRITICAL component, if HE Cold Gun destroyed, your mech destroyed too..."

High Explisive: Heat --- "High Explosive - Thermal shells++: They deal minimal damage with a bullet, but when hit by a target, chemical reaction occurs which generates a large amount of heat. This energy is accumulated at the point of impact and significantly heats the target. A modular ammunition magazine is enough to give 10 volleys (10 * 2 * 10 = 200) thermal damage ... It has to make an impression on enemy mechs ...Warning!!! CRITICAL component, if HE Thermal Gun destroyed, your mech destroyed too..."

Machine Gun Long Range: --- "Machine Guns LR-Alfa deal not big damage, this version has a decent range, Uses a standard ammo magazine, but deals more damage thanks to the improved construction of the plots themselves. However, they have a greatly increased chance to cause Criticals when they impact a target that has been stripped of its armor."
--------------------------------------------------------2v1-------------------------------------------------------
Armor Piercing High Caliber: --- "Armor Piercing High Caliber. Powerful damage with relatively low weight of the set, thanks to the technology used in [OBRUM - Poland]. The set equipped with a modular ammunition magazine contains 10 high-caliber cartridges, therefore the gun has a slightly lower accuracy, and critical chance."

Long Range Missile AstoN H: --- "LMR AstoN-H missiles. The special construction of the bullet core allowed to minimize the generated heat and, as a result, to heat up the target. This has been reduced to a critical hit chance of -10%. The modular warehouse contains 96 rockets, allowing you to cast 12 volleys in the battle ... The light titanium magazine reduced the weight of the whole set to 4.5t."

Particle Projector Cannons HQ: --- "Particle Projector Cannons (G) - High Quality. Changes in the materials saved the weight of the set. The battery is enough to generate power for 12 volleys. The salvo consists of 2 shots which allowed to limit the power used by half, thanks to which the weapon generates less heat, and is slightly more accurate. Critical hit chance reduced by -5%."
--------------------------------------------------------2v2-------------------------------------------------------
LRM22 S-P-A-M--- "The rocket launcher with a modular design saves on the weight and size of the set. The modular magazine holds 264 rockets, which are enough to give 12 volleys."

LRM18 S-P-A-M (H)--- "The rocket launcher with a modular design saves on the weight and size of the set. The modular magazine holds 216 rockets, which are enough to give 12 volleys. Standard damage from a single hit is 4, but each hit also generates 1 heat damage. In addition to other bonuses, the set has a disadvantage, reduced chance of a critical hit by -15%."

BW-AccD--- "Ballistic Weapon Accuracy Decreaser - The shell weapon provides 12 volleys (3 shots per volley). The projectile causes a shock after hitting the target, which translates into a temporary reduction in the accuracy of the target enemy. (Shock of the sights) (+5% Crit. Dmg.)."

BW-AccD-U--- "Ballistic Weapon Accuracy Decreaser (ultra) - The shell weapon provides 10 volleys (3 shots per volley). The projectile causes a shock after hitting the target, which translates into a temporary reduction in the accuracy of the target enemy. (Shock of the sights) (1*3 Heat Dmg.)"

UMD-BC1--- "Ultra Missile Damager Big Caliber - Big-caliber rockets (modular) built-in magazine contains 20 rockets (10 salves). The set deals massive damage to the target. One evasive pips ignored. The special design ensures low recoil despite caliber."

TGM-H2--- "Tactic Gun Missile Hot 2 - Modular structure (15 salves) A single rocket dealing small damage, but generating 8 thermal damage on hit, and 12 before attacking a hit target (HEATER). In addition, the rocket has increased accuracy +5 Acc. Warning!!! CRITICAL component, if TGM-H2 destroyed, your mech destroyed too..."

RL-ADH--- "Rocket Launcher ADH - The long-range rocket launcher with modular design provides 12 unique salvo (1 rocket for salvo). The rocket deals 15/10 Dmg. In addition, after the hit he provides 12 Dmg. from heat and decreases the enemy accuracy in the next attack by (-10 Acc.) (Acc Damager). Lightweight design and small size put this weapon as very attractive for light mechs."