File information
Last updated
Original upload
Created by
JWolf1672Uploaded by
JWolf1672Virus scan
Tags for this mod
Activity logs
This page was last updated on 24 May 2022, 6:02AM
- Changelogs
-
-
Version 2.2.2
- Improved Scan compatibility with RogueTech
- Disable Pilot Skill editting when Abilifier is detected to be in use
- Various Bug fixes
-
Version 2.1.0
- Add a workaround for BEX 1.9 Clan mechs not showing up (BEX has also fixed the issue on their side in their next release)
- Disabled Mechbay Add support for ME based mods, their are bugs I dont have time to address and too many users had issues with the instructions to make it work, Vanilla mechs (and some ME mechs) work fine
- Adds ability to edit pilot tags/quirks
- Adds ability to modify pilot voices
-
Version 2.0.7
- [BugFix]: Handle cases where pilot names somehow contain a null character
-
Version 2.0.6
- [BugFix]: remove accidental dependency on optional data structure within the save data
-
Version 2.0.5
- [BugFix]: Fix TSM not showing up in 1.9.1 scan
- Improve json handling in assetbundles
- Add the ability to remove requires DLC tags
-
Version 2.0.4
- [BugFix]: Fixed an issue with adding mechs to the mechbay when the mechbay was empty
- Add the ability to export inventory to a CSV file
-
Version 2.0.3
- [BugFix]: Fix an issue that would cause a save to fail to load into the editor if a pilot had no last name
-
Version 2.0.2
- [BugFix]: Fix compatibility with Pre-1.8 saves that 2.0.1 broke
- [BugFix]: Fix a serializer crash that could occur with non-utf8 encoded json files
- [BugFix]: Also remove required mods from the save file metadata when removing a mod from the required list
- Increase the MedTech and MechTech limits to account for the higher values used by BEX-CE
-
Version 2.0.1
- Added the ability to remove mods from the required mods list (right click then select remove mod), Use at your own risk
-
Version 2.0.0
- Migrated to latest version of numerous libraries
- Updated UI Skin
- Adds support for BT 1.8
- Added the ability to adjust MechTech & MedTech levels in a new Company Options editor
- Added the ability to Bulk add items to the inventory from a CSV (see Common Questions for documentation)
- Adds a High DPI Mode support (press Toggle DPI to switch modes)
- Adds support for Heavy Metal
- Improves handling for malformed JSON files
- Adds the ability to see what mods are associated with a save (BT 1.8 required, HBS mod loader only)
- Adds support for Scanning the HBS Modloader mods (when pressing scan you will be asked for the type of mods to scan for)
- the Scan button will now be disabled until a save is loaded (this helps address complaints of missing items)
- Save Cleaning is disabled on BT 1.8 and newer Saves (HBS has addressed the underlying issue that the cleanup was tackling)
- numerous small fixes
-
Version 1.7.1
- [BugFix]: Unicode problems company tags
- BattleTech 1.7 support
-
Version 1.7.0
- Updated UI Skin
- Compatability for RogueTech for 1.6 & Urban Warfare
- Added the ability to add Mechs from Mech Designer files (requires Mech Designer 0.77 or newer)
- various bug fixes
-
Version 1.6.7
- [BugFix]: Fixed an issue that prevented 1.6.6 from being able to add mechs to the mechbay
-
Version 1.6.6
- More RT compatibility improvements
-
Version 1.6.5
- [BugFix]: Fix DLC mechs and equipment not being found by vanilla scan (regression in 1.6.4)
-
Version 1.6.4
- RT compatibility improvements
-
Version 1.6.3
- [BugFix]: more gracefully handling UTF-8 BOM encodings
-
Version 1.6.2
- [Bugfix]: Fix an issue that prevents a mech from being added to the mechbay if certain stats are not in the save
- [Bugfix]: Fix an issue that causes no mechs to be shown in the mechbay in certain cases
- Improve logging when a mech add fails
-
Version 1.6.1
- Improved logging support for mods
-
Version 1.6.0
- Mechs can now be removed from the MechBay
- Mechs can now be added to the MechBay
- Pilots XP can now be edited
- Support for Urban Warfare mechs
- Improved scan support for various mods
- Improved scan logging when a file cannot be parsed as valid json
- minor performance improvements
- a few UI tweaks
- Improved mod compatibility
-
Version 1.5.4
- Enhance logging
-
Version 1.5.3
- [BugFix]: Fix a background thread crash when trying to load a save that pre-dates the flashpoint release
-
Version 1.5.2
- [BugFix]: Fixed an issue that could cause a crash when deleting multiple inventory items at once
-
Version 1.5.1
- [BugFix]: Make save clean up more rubust
- [BugFix]: Fix a build node problem that resulted in the last release not being able to scan flashpoint mechs
-
Version 1.5.0
- Adds a company tags editor, this is primarily for modders but can be used to do other things as well
- Adds a save clean up button. this will attempt to clean up bloated data that causes long campaigns and careers to slow down considerably. (primarily for RT users)
-
Version 1.4.0
- [BugFix]: Fixed an issue that could result in pilots receiving duplicated traits and health in certain situations
- Mechs in the flashpoint DLC are now picked up by an installation scan
- More Factions can now have their reputation edited (including your MRB rating)
- Added an editors menubar, which can be used to open additional edit tabs
- Added a Contracts editor, this will show all current contracts, and can be used to delete contracts (right click the table) (can be used to recover saves)
- Added a Mech editor that allows Mechs in the save to be viewed (this includes your mechbay mechs and enemy mechs currently), read only for now
- Added a Star System editor that can be used to view the star systems present in the save
- Star systems can be deleted from a save (right click the table) (can be used for save recovering)
- [Experimental]: Player can warp to a selected star system (there may still be bugs with this, use with caution)
- Editor tabs may now be closed
- various minor bug fixes and tweaks
-
Version 1.3.0
- [BugFix]: Fixed an issue with incorrect length calculation of Fixed32 wiretype fields
- [BugFix]: Fixed an issue that prevented correct encoding when certain data structures grew beyond 128 entries in size
- Simplified Pilot ability editing
- Add the ability to change pilot portraits to custom portraits, these must be loaded by another mod such as: Commander Portrait Loader (Note: this is currently a one way street, you cannot go back to a regular portrait after switching)
- Moved the installation scan button to the main UI from the inventory editor tab (mostly for future plans)
- Improved the scan functionality
- Shrunk the minimum size of the editor to just below 720p for those with smaller screens
- The last used load and scan paths are now stored so that the editor will remember them
- Greatly improved load and save performance
-
Version 1.2.1
- New Icon, provided by JustinKase (Big Thanks!)
- [BugFix]: Pilots with non-ascii characters in their name can now load and be edited
- [BugFix]: Fixed an issue when scanning if modtek was not present
- [BugFix]: Fixed a compatibility problem with with CAB 2.4 when scanning
- [BugFix]: the scanner will no longer silently crash, it will now get a little more in your face about it
- Added a log output, this should be used when reporting issues with the scanner
-
Version 1.2.0
- [BugFix]: Re-saving a file without reloading, now actually saves now
- Black Market access can now be turned on and off
- Faction reputation with each of the Great Houses, House Centrella, House Calderon and Pirates is now editable
- Scanning now supports Mods that use Modtek!
- Improved the scanner's error handling when malformed JSON or patching JSON files are scanned
-
Version 1.1.3
- [BugFix]: Correctly Calculate Pilot Health (was previously adding too much health)
- [BugFix]: Fixed an issue that would cause every save edit to take up one more pilot berth, eventually leading to a full berth without adding any pilots
-
Version 1.1.2
- [BugFix]: Pilots not in your roster no longer show up for editing
- [BugFix]: Deleting an item from your inventory after sorting the table now deletes the item instead of a random item
-
Version 1.1.1
- Minor UI layout adjustments
- Inventory table can now be sorted
- Empty Inventory entries can now be hidden
-
Version 1.1.0
- Pilot Skills and Abilities can now be edited
- Inventory items can now be removed (right click on the item in the inventory table)
- minor UI adjustments
-
Version 1.0.0
- Initial Release
-
- Author's activity
-
May 2022
-
24 May 2022, 6:02AM | Action by: JWolf1672
Attribute change
'Description changed.'
-
24 May 2022, 5:59AM | Action by: JWolf1672
Attribute change
'Description changed.'
-
24 May 2022, 5:59AM | Action by: JWolf1672
Attribute change
'Summary changed.
Description changed.'
September 2020
-
09 Sep 2020, 3:35AM | Action by: JWolf1672
Changelog added
Change log added for version 2.2.2
-
09 Sep 2020, 3:34AM | Action by: JWolf1672
File added
BattleTechSaveEditor.exe [version 2.2.2]
May 2020
-
14 May 2020, 5:56AM | Action by: JWolf1672
Changelog added
Change log added for version 2.1.0
-
14 May 2020, 5:49AM | Action by: JWolf1672
File added
BattleTechSaveEditor.exe [version 2.1.0]
April 2020
-
01 Apr 2020, 2:22AM | Action by: JWolf1672
Changelog added
Change log added for version 2.0.7
-
01 Apr 2020, 2:21AM | Action by: JWolf1672
File added
BattleTechSaveEditor.exe [version 2.0.7]
March 2020
-
31 Mar 2020, 6:00AM | Action by: JWolf1672
Changelog added
Change log added for version 2.0.6
-
31 Mar 2020, 6:00AM | Action by: JWolf1672
File added
BattleTechSaveEditor.exe [version 2.0.6]
-
23 Mar 2020, 10:36PM | Action by: JWolf1672
Changelog added
Change log added for version 2.0.5
-
23 Mar 2020, 10:35PM | Action by: JWolf1672
File added
BattleTechSaveEditor.exe [version 2.0.5]
January 2020
-
22 Jan 2020, 7:20AM | Action by: JWolf1672
Changelog added
Change log added for version 2.0.4
-
22 Jan 2020, 7:19AM | Action by: JWolf1672
File added
BattleTechSaveEditor.exe [version 2.0.4]
December 2019
-
21 Dec 2019, 11:47PM | Action by: JWolf1672
Changelog added
Change log added for version 2.0.3
-
21 Dec 2019, 11:47PM | Action by: JWolf1672
File added
BattleTechSaveEditor.exe [version 2.0.3]
-
19 Dec 2019, 5:23AM | Action by: JWolf1672
Changelog added
Change log added for version 2.0.2
-
19 Dec 2019, 5:19AM | Action by: JWolf1672
File added
BattleTechSaveEditor.exe [version 2.0.2]
-
15 Dec 2019, 8:29AM | Action by: JWolf1672
File added
BattleTechSaveEditor-Dev [version 202.0.2]
-
- Mod page activity
-
April 2024
-
23 Apr 2024, 12:31PM | Action by: Randal
Tracked
'BattleTech Save Editor'
-
22 Apr 2024, 6:14PM | Action by: c13229
Endorsed
'BattleTech Save Editor'
-
22 Apr 2024, 1:59PM | Action by: linedog
Endorsed
'BattleTech Save Editor'
-
21 Apr 2024, 8:57AM | Action by: Dagot
Endorsed
'BattleTech Save Editor'
-
21 Apr 2024, 4:25AM | Action by: fearaeon
Endorsed
'BattleTech Save Editor'
-
20 Apr 2024, 8:56PM | Action by: handtable2
Endorsed
'BattleTech Save Editor'
-
20 Apr 2024, 2:11PM | Action by: Case451
Endorsed
'BattleTech Save Editor'
-
19 Apr 2024, 6:15PM | Action by: wbf78
Endorsed
'BattleTech Save Editor'
-
19 Apr 2024, 3:08AM | Action by: Zygoyte
Endorsed
'BattleTech Save Editor'
-
19 Apr 2024, 1:29AM | Action by: jackenbu2
Endorsed
'BattleTech Save Editor'
-
18 Apr 2024, 11:59PM | Action by: tyehua
Endorsed
'BattleTech Save Editor'
-
18 Apr 2024, 7:16AM | Action by: laraider
Endorsed
'BattleTech Save Editor'
-
16 Apr 2024, 7:11PM | Action by: TechnoDork437
Endorsed
'BattleTech Save Editor'
-
16 Apr 2024, 1:15PM | Action by: measton13
Endorsed
'BattleTech Save Editor'
-
15 Apr 2024, 9:15PM | Action by: Zombie666123df
Endorsed
'BattleTech Save Editor'
-
14 Apr 2024, 3:51PM | Action by: Rubicon303
Endorsed
'BattleTech Save Editor'
-
14 Apr 2024, 7:09AM | Action by: Brodrick
Endorsed
'BattleTech Save Editor'
-
13 Apr 2024, 5:23AM | Action by: Nexor2280
Endorsed
'BattleTech Save Editor'
-
12 Apr 2024, 4:50PM | Action by: UKGonzo2000
Endorsed
'BattleTech Save Editor'
-
12 Apr 2024, 12:03AM | Action by: LilDerpins
Endorsed
'BattleTech Save Editor'
-