File information

Last updated

Original upload

Created by


Uploaded by


Virus scan

Safe to use

About this mod

Adds the powerful Wolf's Dragoon mech, the Annihilator, to BattleTech, complete with a new mesh. This is a redux of an older mod and features quite a few improvements.

Permissions and credits
The Annihilator Has Arrived! Again!
This one has been a long time coming. The Annihilator was my first mech mod and the third mech mod released at all (after the groundbreaking Marauder and Warhammer). Since that time, last September, the modding community has come so far, it's honestly hard to believe how much has changed. The first Annihilator was basically a hackjob, parts roughly chopped together to make something vaguely functional. It was my first effort with this kind of thing and it showed. The model was mostly placed right but the left arm weapons moved independently of the arm, the damage meshes were non-existent and reverted to the base mech (a Banshee) when destroyed, the texturing was abysmal (even for the time), it was a shitshow. However, that's all fixed now and the Annihilator is back, better than ever, to wreck some faces anew!

The Nitty-Gritty
The Annihilator is a 100 ton can of whoopass- I MEAN BATTLEMECH. The Annihilator comes in three variants, one of which was not in the first release of the mod due to technical limitations and not having the gear necessary. All of them carry energy weapons and two carry ballistics. All of the Annihilators are slower than molasses and have thin armor for their size so be REAL careful with their movement or you can and will get flanked and destroyed. The base variant is the ANH-1A, which carries a withering 4 AC/10s with a ton of ammo each and 4 Medium Lasers for backup and a goodly number of heat sinks for dissipation needs, though it can run a little hot. The second variant is the ANH-1E, an all-energy mech, that carries 4 PPCs and the same 4 Medium Lasers as the -1A. It also is stuffed with heatsinks, literally to the gills, every crit is full, but they're still not quite enough to be heat neutral. The final variant, new to this release, is the full power Star League variant, the ANH-2A. It carries on where the -1A started, with 4 LB-10X Autocannons with 4 tons of ammo and 4 Medium Pulse Lasers. However, it has single heat sinks, and not that many of them, so heat is a real challenge with the pulse lasers. Fun fact though: the -1A and -2A have missile hardpoints available, so if you want to get spicy, you can have a missile boat Annihilator if you're so inclined.

The Annihilator is a ModTek mod, so you will need BTML and ModTek. You can find them here: BTML and ModTek. However, the Annihilator comes in two versions, one of which requires an additional mod to work. The Annihilator comes in a vanilla version for the vanilla game and comes in a MechEngineer version for those players who are using MechEngineer (if you're not sure which one you're using, check the photos above to see what a MechEngineer MechBay looks like, if your MechBay looks different then you want the vanilla mod). Also, due to the -2A carrying a LB-10X, Weapon Realizer is recommended so that the weapon works properly.

Bugs and Quirks
As a mech mesh ported from MechWarrior Online, the model isn't perfect and
has a few minor issues. However, thanks to the process we have been
using, there are far fewer issues than my other mechs have, especially over its progenitor, the first Annihilator mod release.
  • Texturing is still not perfect, it is a little shiny and bright in places, if you don't like it, use dark colors, they help a great deal.
  • Only the following weapons appear on the Annihilator (this list is longer than the first release): AC10 bh1, AC5 bh2, Laser/PPC eh1/2/3, Gauss bh1/2 (both arms); AC10 bh1, AC5 bh2, Laser/PPC eh1/2, Gauss bh1/2, LRM15 mh1/2 (left torso); AC10 bh1, AC5 bh2, Laser eh1/2, PPC eh1, Gauss bh1/2, LRM15 mh1/2 (right torso); Laser eh1/2 (center torso)

The Future
There is still the Roughneck to do (I'm stalling on it, I admit it), and the Assassin rework is in the pipeline. After that, I have some ideas but we'll see how things are going at that point.
Special Mention
GentlePayload and Colobos remain great friends and great sources of aid and advice. Thanks, to both of you. Colobos in particular is responsible for the cockpit textures on this one, thanks buddy.