BattleTech
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Highwayleopard

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Highwayleopard

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49 comments

  1. Task2
    Task2
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    Can you write some instructions on how you completed this? I unpacked the bnk into wems to ogg, but they are all numbered 0001 to 0102.
    1. Highwayleopard
      Highwayleopard
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      Sure thing!

      http://btmodding.warriorsblood.com/index.php?title=Music

      I followed this guide and used the tools recommended. The difficulty is figuring out which sound is what, really. I had to use 'Stream_info' file that the conversion from stream -> ogg provided. That text file lists the audio files in the proper order which corresponds to the order provided in the text documents in the game that are linked to the .bnk files. It's fiddly, and takes effort, but that's how I managed it. :)
  2. Highwayleopard
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    Hello everyone who might be looking here! There hasn't been much progress on this mod lately, I'm afraid. I've had some catastrophic computer issues that might not even be fixed yet, but as a result I've lost all of my files and progress that I had made. I can't promise when I will start up again, though I know someone is working on a tool to make the process easier. I'll probably look into it when that's done, as as it stands now, it's a bit intimidating to start over.

    Thanks for enjoying the mod, though, and I hope you guys understand.
    1. demarnem
      demarnem
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      Hi there,
      the link you posted above:
      http://btmodding.warriorsblood.com/index.php?title=Music
      no longer works.
      I would like to find add more oomph to cannons and gauss myself.
      Thanks!
  3. McSimka
    McSimka
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    Hi! Since the link you gave to people who asked about how you made this mod is not working anymore, could you please explain how to make the sound mods?
  4. ZPointZ
    ZPointZ
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    A good mod, but as with the MW4 pack you won't get sounds for LB-X autocannons or ultras which is a shame.
    1. head0nfire
      head0nfire
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      Does that mean that UAC and LBX weapons are silent with this mod, or that they just use their original sound?
  5. Predfan
    Predfan
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    Re all!
    I can confirm his is working on version 1.9.1

    BUT there is one minor problem : sometimes the long range missiles sound really distorted (especially when firing large salvos with some boat missile like the Archer) besides that, everything cool. (i just didnt use the missile sounds).

    In other news - Apparently, there is a newer version (the "mw4 weapon sounds" pack) but i havent tested that one yet.
  6. BlazeStryker
    BlazeStryker
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    I have a (possibly silly) question. Will I need to rename the chosen AC soundfile so the thing will be chosen and play? If so, you might wish to add that to the readme instructions...
  7. pmaura
    pmaura
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    anyone tried this mod after 1.3
  8. Astirian
    Astirian
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    Hey man, I managed to replace my own *.wems but I can't recompile the music.bnk. That SoundFileEditor.exe runs with a bunch of can't open the file errors and nothing appears in the Output folder. How did you recompile the *.wem files?
  9. n3007
    n3007
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    Love this mod! We need Gauss sound replacement though. It's sound is so sad that I can't even think what devs thought when they made it!
  10. themesmith
    themesmith
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    If you happen to come back to this mod, I'd love some Mechwarrior 4 Gauss sounds for the Gauss rifle. Also having the scream of the ppc be a little louder would be good too.
  11. xeonzs
    xeonzs
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    I'd just like to point out that the ac20 test video in the description is set to "Only view on youtube" in the youtube settings, so we can't view it in the description page, we have to open it in youtube.
  12. CommanderCody1138117
    CommanderCody1138117
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    For the AC sounds, do we have to remove the 1 or 2 from the file when we decide what file we want to use?
    1. Highwayleopard
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      Pretty much yep! :D