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mad234269

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mad234269

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About this mod

Coolant Vent is replaced by beloved Juggernaut. Juggernauts can CHARGE into other mechs at sprint range and gain GUARDED state after making regular melee attacks.

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Mighty Charging Juggernaut

[Battletech Mod][ModTek] Coolant Vent is replaced by beloved Juggernaut. Juggernauts can CHARGE into other mechs at sprint range and gain GUARDED state after making regular melee attacks.

Gameplay changes
- Coolant Vent is replaced by beloved Juggernaut.
    - Why? Because Coolant Vent is Kindergarten
- Juggernauts can CHARGE into other mechs (and ONLY mechs) at sprint range.
    - This will be handled like a sprint regarding instability reduction (none)
    - It will cause additonal stability damage to the target
    - It will cause slight stability damage for the attacker on a successful hit
    - Cannot charge prone targets
    - Movement to target will not decelerate at the end
    - It will ALWAYS use the "Charge" melee animation
- Juggernauts gain GUARDED state after making regular melee attacks.
    - Instability reduction from standing/walking is applied
    - Instability reduction from bracing is supressed

Known issues
- EffectData in AbilityDefGu8.json is NOT responsible for the -1 Initiative of Juggernaut Melee Attacks, this is rebuild in code.
    - "MeleeHitPushBackPhases" is still checked in AbstractActor::ResolveAttackSequence but does not work anymore
    - EffectData staying in for reference

Thanks
* Morphyum
* donZappo
* Mpstark
* janxious
* pardeike
* HBS


NOTE: Please consider going to github for updated releases. Chances are that the mod is more actively maintained there.
https://github.com/mad2342/MightyChargingJuggernaut/releases