BattleTech

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CWolf

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CWolf

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About this mod

MISSION CONTROL NO LONGER SUPPORTS NEXUS. USE THE MC WEBSITE OR GITHUB.

Mission Control is a vanilla-supported 'install and forget' mod that provides new contract types, drops extra allies and enemies into combat, randomises the spawn zones, re-uses story maps for contracts, extends the map size and more!

Permissions and credits
MISSION CONTROL NO LONGER SUPPORTS NEXUS. USE THE MC WEBSITE OR GITHUB.

WITH CONCERN FOR MODDER RIGHTS OF CONTROL AND OWNERSHIP MISSION CONTROL IS NO LONGER HOSTED ON NEXUS. VISIT THE MISSION CONTROL SITE, GITHUB OR DISCORD TO DOWNLOAD IT.

Visit http://www.missioncontrolmod.com for the latest information!

If you'd like to support me - here's my Patreon.

Or visit my Discord server!

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Mission Control is a vanilla-supported 'install and forget' mod with extensive customisable options.

Mission Control provides new contract types, drops extra allies and enemies into combat, randomises the spawn zones, re-uses story maps for contracts, extends the map size and more!

It also provides a framework for runtime modifications to manipulate the mod's settings, create your own custom contract types and control the behaviour of existing contract types.


Features

Custom Contract Types

The only mod to introduce entirely new custom contract types, and provide a way for other mods to build their own contract types

Reuse of Story Maps


Allow custom contract types to be built on the story-limited maps, which no generic contract type uses.


Additional Lances

Additional enemy and ally lances will spawn based on contract type, biome type, percentage chances, maximum limits and lance configs.

Random Spawns

Depending on the contract type, the lance spawns will change every playthrough. The spawning uses contract type specific logic to suitably place the lances. There are no configuration options currently available for this as these come from the encounter type rulesets that are created. Which things are randomised in the game is determined by the Encounter Rulesetwhich is run for that contract type.

Extended Boundaries (Bigger Maps)

Increase the size of the encounter to the maximum available map size. This can sometimes be as much as around four times the size!

Extended Lances

Increase the sizes of lances where it makes sense. For the vanilla game this does nothing. If another mod is using Mission Control, then they can set Clan stars (5 mechs) or Comstar Demi-lances / Reinforced lances (6 mechs).

This works for both vanilla spawn points for contract types and spawns created by Mission Control.

Dynamic Withdraw

When being forced to withdraw and extraction zone appears for you. You must extract there before you can end the mission. Plan your escape accordingly.

Ally Combat Dialogue

When dropping with your allies they will break radio silence to inform you of the current situation, show their joy at your arrival or generally complain they are fighting with dirty Mercs.

New AI

Completely new AI behaviours that do not exist in the vanilla game.

  • Follow Lance - Follows the heaviest mech in the target lance. Favours the lance order when finding multiple mechs of the same tonnage.

Single Player Skirmish Support with Quick Skirmish Feature

Mission Control works on single player skirmish if a contract type ruleset is created for it, or the 'DebugSkirmishMode' option is turned on (defaults to on).

The 'Quick Skirmish' feature adds a new main menu button. When clicked it will use the last lance the player used for the cost brackets (unlimited selected first and clash last) then it gives the player a random map and mood. It will spawn the player lance and the enemy lance within firing range. This is ideal for modders testing their mods or people who want a very quick skirmish.

Encounter Rulesets

Mission Control allows other modders to add their own contract type rulesets to be used. When added to the mod, the mod will randomly select a ruleset for a contract type from the given choices.

For full information please see the MISSION CONTROL SITE page.